Culvert (Water Overlay): Difference between revisions

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Culverts are effectively tunnels or pipes directly connecting two bodies of water, and allow water to flow in either direction. Culverts can also be used to model tunnels on land, creating a hole which water can flow through when it is flowing over land. The throughput of a culvert is limited by its dimensions.
Culverts are effectively tunnels or pipes directly connecting two bodies of water, and allow water to flow in either direction. Culverts can also model land tunnels, allowing water to flow through while traversing land. The throughput of a culvert is limited by its dimensions.


Culverts are assumed to have a circular cross-section, and level (i.e. not inclined).
Culverts are assumed to have a circular cross-section, and level (i.e. not inclined).
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{{article end
{{article end
|notes=
|notes=
* If a culvert is placed in a waterway, and the waterway is not otherwise interrupted, water will be able to flow past the culvert via the waterway itself. It is recommended to make sure that the waterway is obstructed by an increase in the [[terrain height (Water Overlay)|terrain height]] in such a way that the only way water can flow from the one end of the culvert to the other is via the culvert.
* A default Culvert [[Function]] exists with the following properties:
** ID: 938
** Placement Type: HYBRID
** [[Category]]: UNDERGROUND
** Attributes:
*** [[Culvert diameter (Water Overlay)|CULVERT_DIAMETER]] : 1.0;
*** [[Culvert n (Water Overlay)|CULVERT_N]] : 0.014;
: The attributes of the default culvert can be [[How to change Function Values for a Function|changed]] using the [[Function Values Table]]
* If a culvert is placed in a waterway, and the waterway is not otherwise interrupted, water will be able to flow past the culvert via the waterway itself. Ensure the waterway is obstructed by increasing the [[Elevation model (Water Overlay)|terrain height]], forcing water to flow exclusively through the culvert.
|howtos=
|howtos=
* [[How to correct multiple buildings on the same location]]
* [[How to correct multiple buildings on the same location]]
* [[How to correct weir, pump, or culvert drawn as point]]
* [[How to correct weir or pump or culvert drawn as point]]
* [[How to correct a building in an uninterrupted waterway]]
* [[How to correct a building in an uninterrupted waterway]]
* [[How to correct a building at the edge of the project area]]
* [[How to correct a building at the edge of the project area]]
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|seealso=
|seealso=
*[[Culvert formula (Water Overlay)]]
*[[Culvert formula (Water Overlay)]]
|api=
* [[Api session event editor overlay set key value]]
* [[Api session event editor building set attribute]]
* [[Api session event editor functionoverride set attribute]]
}}
}}
<noinclude>
<noinclude>
{{WaterOverlay hydraulic structure nav}}
{{WaterOverlay hydraulic structure nav}}
</noinclude>
</noinclude>

Latest revision as of 14:00, 15 July 2026

Culverts are effectively tunnels or pipes directly connecting two bodies of water, and allow water to flow in either direction. Culverts can also model land tunnels, allowing water to flow through while traversing land. The throughput of a culvert is limited by its dimensions.

Culverts are assumed to have a circular cross-section, and level (i.e. not inclined).

A culvert is a line-based building.

Notes

The attributes of the default culvert can be changed using the Function Values Table
  • If a culvert is placed in a waterway, and the waterway is not otherwise interrupted, water will be able to flow past the culvert via the waterway itself. Ensure the waterway is obstructed by increasing the terrain height, forcing water to flow exclusively through the culvert.

How-to's

See also

API Endpoints