How to correct a culvert connecting two water level areas
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When using the Water Overlay, Water Areas define how water is initialized at the start of the simulation. However, after initializing, the water is free to flow across the borders between separate Water Areas if this is physically possible. Typically, barriers like Weirs or Pumps are used to maintain specific water levels on each side of a border. A Culvert between Water Areas of different levels allows water to flow freely, which may not maintain intended water levels. The Tygron Platform detects these situations and will show a warning for it, as a prompt to check explicitly whether this data is correct.
- If the Culvert truely exists in that location, you don't need to do anything. The Culvert will function as expected, despite the warning.
- If the Culvert does not exist in that location, it is recommended to remove it.
Editor → Current Situation (Ribbon tab) → Buildings (Ribbon bar) → The Culvert to remove (Left panel)
How to remove a Culvert:
- Select the Building in the Editor.
- At the bottom of the left panel, select "Remove".
- Confirm that you want to remove the Culvert.