Pumps are constructions which can move water against its natural flow. Specifically, a pump with a positive pump speed will pump water from the entry point with a lower [[water level (Water Overlay)|water level]] to the entry point with a higher [[water level (Water Overlay)|water level]]. If no (differing) water levels are defined, the [[terrain height (Water Overlay)|surface height]] is used instead.
Pumps are Buildings which can move water against its natural flow. Specifically, a pump with a positive pump speed will pump water from the entry point with a lower [[water level (Water Overlay)|water level]] to the entry point with a higher [[water level (Water Overlay)|water level]]. If no (differing) water levels are defined, the [[terrain height (Water Overlay)|surface height]] is used instead.
The pump's direction does not change during the simulation.
The pump's direction does not change during the simulation.
[[File:waterwizard_icon_pump_q.png|75px]] A pump is a [[Line-based_construction_(Water_Overlay)|line-based construction]].
[[File:waterwizard_icon_pump_q.png|75px]] A pump is a [[Line-based_building_(Water_Overlay)|line-based building]].
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* If a pump is placed in a waterway, and the waterway is not otherwise interrupted, water will be able to flow past the pump via the waterway itself. It is recommended to make sure that the waterway is obstructed by an increase in the [[terrain height (Water Overlay)|terrain height]] in such a way that the only way water can flow from the one end of the pump to the other is via the pump.
* If a pump is placed in a waterway, and the waterway is not otherwise interrupted, water will be able to flow past the pump via the waterway itself. It is recommended to make sure that the waterway is obstructed by an increase in the [[terrain height (Water Overlay)|terrain height]] in such a way that the only way water can flow from the one end of the pump to the other is via the pump.
|howtos=
|howtos=
* [[How to correct multiple constructions on the same location]]
* [[How to correct multiple buildings on the same location]]
* [[How to correct weir, pump, or culvert drawn as point]]
* [[How to correct weir, pump, or culvert drawn as point]]
* [[How to correct a construction in an uninterrupted waterway]]
* [[How to correct a building in an uninterrupted waterway]]
* [[How to correct a construction at the edge of the project area]]
* [[How to correct a building at the edge of the project area]]
|seealso=
|seealso=
* [[Pump formula (Water Overlay)]]
* [[Pump formula (Water Overlay)]]
Revision as of 14:37, 6 October 2022
Pumps are Buildings which can move water against its natural flow. Specifically, a pump with a positive pump speed will pump water from the entry point with a lower water level to the entry point with a higher water level. If no (differing) water levels are defined, the surface height is used instead.
The pump's direction does not change during the simulation.
The threshold of the lower end-point of the pump. Water flows from the lower end-point to the higher end-point until the water level at the lower end-point has reached the threshold. If not selected, the Lower Threshold will be ignored as a mechanic.
The threshold of the higher end-point of the pump. Water flows from the lower end-point to the higher end-point until the water level at the higher end-point has reached the threshold. If not selected, the Upper Threshold will be ignored as a mechanic.
When true the Pump is spread across the entire building surface.
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Notes
A negative value for the PUMP_Q attribute is also allowed, in which case water can be pumped in the reverse direction. Sometimes referred to as draining.
If a pump is placed in a waterway, and the waterway is not otherwise interrupted, water will be able to flow past the pump via the waterway itself. It is recommended to make sure that the waterway is obstructed by an increase in the terrain height in such a way that the only way water can flow from the one end of the pump to the other is via the pump.