Pump (Water Overlay): Difference between revisions

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Pumps are constructions which can move water against its natural flow. Specifically, a pump with a positive pump speed will pump water from the entry point with the lowest initial water level to the entry point with the highest water level. If no water level is defined for an entry point, the surface height is taken.
Pumps are Buildings which can move water against its natural flow. Specifically, a pump with a positive pump speed will pump water from the entry point with a lower [[water level (Water Overlay)|water level]] to the entry point with a higher [[water level (Water Overlay)|water level]]. If no (differing) water levels are defined, the [[terrain height (Water Overlay)|surface height]] is used instead.


[[File:waterwizard_icon_pump_q.png]] A pump is a {{inlink|lcase=1|Line-based constructions}}.
The pump's direction does not change during the simulation.
{{Overlay attribute
 
|attribute=[[Pump_q_(Water_Overlay)|PUMP_Q]]
[[File:waterwizard_icon_pump_q.png|75px]] A pump is a [[Line-based_building_(Water_Overlay)|line-based building]].
|unit=m3/s
 
|description=The speed at which water is pumped from the lower end-point to the higher end-point.
{{Overlay keys|suppresscategory=true|
|defaultvalue=0
{{:pump q (Water Overlay)}}
|icon=[[File:waterwizard_icon_pump_q.png]]
{{:pump lower threshold (Water Overlay)}}
|attribute2=[[Lower_threshold_(Water_Overlay)|LOWER_THRESHOLD]]
{{:pump upper threshold (Water Overlay)}}
|unit2=m
{{:pump angle (Water Overlay)}}
|description2=The threshold of the lower entry of the Pump. Water flows from the lower entry to the higher entry until the water level at the lower entry has reached the threshold. If not selected, the Lower Threshold will be ignored as a mechanic.
{{:pump capacity (Water Overlay)}}
|defaultvalue2={{novalue}}
{{:pump area (Water Overlay)}}
|icon2=[[File:waterwizard_icon_lower_threshold.png]]
|attribute3=[[Upper_threshold_(Water_Overlay)|UPPER_THRESHOLD]]
|unit3=m
|description3=he threshold of the higher entry of the Pump. Water flows from the lower entry to the higher entry until the water level at the higher entry has reached the threshold. If not selected, the Upper Threshold will be ignored as a mechanic.
|defaultvalue3={{novalue}}
|icon3=[[File:waterwizard_icon_upper_threshold.png]]
|attribute4=[[Inlet_capacity_(Water_Overlay)|INLET_CAPACITY]]
|unit4=m3/s
|description4=The maximum possible m3 water that can flow through this Pump.
|defaultvalue4=0
|icon4=[[File:waterwizard_icon_inlet_capacity.png]]
}}
}}
==Notes==
* A negative value for the PUMP_Q attribute is also allowed, in which case water can be pumped in the reverse direction.


==See also==
{{article end
* [[Pump_formula_(Water Overlay)|Pump Formula]]
|notes=
* A negative value for the [[Pump q (Water Overlay)|PUMP_Q]] attribute is also allowed, in which case water can be pumped in the reverse direction. Sometimes referred to as ''draining''.
* If a pump is placed in a waterway, and the waterway is not otherwise interrupted, water will be able to flow past the pump via the waterway itself. It is recommended to make sure that the waterway is obstructed by an increase in the [[terrain height (Water Overlay)|terrain height]] in such a way that the only way water can flow from the one end of the pump to the other is via the pump.
* A [[Pump (Water Overlay)|Pump]] is different from an [[Inlet (Water Overlay)|{{inlet}}]] in that a pump has two endpoints (or areas) within the project areas, whereas an {{inlet}} has an end point (or area) within the project area and an endpoint (or area) outside the project area; a conceptual external area with a size and a water level.
|howtos=
* [[How to correct multiple buildings on the same location]]
* [[How to correct weir, pump, or culvert drawn as point]]
* [[How to correct a building in an uninterrupted waterway]]
* [[How to correct a building at the edge of the project area]]
|troubles=
* [[Troubleshoot: Configured lower threshold for pump is not reached]]
|seealso=
* [[Pump formula (Water Overlay)]]
 
}}


{{WaterOverlay object nav}}
{{WaterOverlay hydraulic structure nav}}

Latest revision as of 09:41, 29 January 2024

Pumps are Buildings which can move water against its natural flow. Specifically, a pump with a positive pump speed will pump water from the entry point with a lower water level to the entry point with a higher water level. If no (differing) water levels are defined, the surface height is used instead.

The pump's direction does not change during the simulation.

Waterwizard icon pump q.png A pump is a line-based building.

Notes

  • A negative value for the PUMP_Q attribute is also allowed, in which case water can be pumped in the reverse direction. Sometimes referred to as draining.
  • If a pump is placed in a waterway, and the waterway is not otherwise interrupted, water will be able to flow past the pump via the waterway itself. It is recommended to make sure that the waterway is obstructed by an increase in the terrain height in such a way that the only way water can flow from the one end of the pump to the other is via the pump.
  • A Pump is different from an Inlet in that a pump has two endpoints (or areas) within the project areas, whereas an Inlet has an end point (or area) within the project area and an endpoint (or area) outside the project area; a conceptual external area with a size and a water level.

How-to's

Troubleshooting

See also