Weir (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
Maxim@tygron.com (talk | contribs)
No edit summary
 
Line 24: Line 24:
|howtos=
|howtos=
* [[How to correct multiple buildings on the same location]]
* [[How to correct multiple buildings on the same location]]
* [[How to correct weir, pump, or culvert drawn as point]]
* [[How to correct weir or pump or culvert drawn as point]]
* [[How to correct a building in an uninterrupted waterway]]
* [[How to correct a building in an uninterrupted waterway]]
* [[How to correct a building at the edge of the project area]]
* [[How to correct a building at the edge of the project area]]

Latest revision as of 08:53, 16 June 2026

Weirs are effectively small dams in the water, and allow water to flow from a water body with a higher water level to a lower water level. Any water exceeding the height of the weir can flow over it, increasing the throughput as the water level increases. Strictly, water can flow over the weir in either direction.

A weir is a line-based building.

Notes

  • If a weir is placed in a waterway, and the waterway is not otherwise interrupted, water might be able to flow past the weir via the waterway itself. In order to obstruct the waterway, one of two options can be chosen:
    • Define the weir angle, in which case the Tygron Platform will automatically raise the DEM in the simulation based on the position, width and angle of the weir.
    • Manually raise the terrain height using the terrain height tool or applying a terrain height GeoTIFF.
  • Weirs can be imported as points. The Rasterization model and Water Module will always position a weir using its center-point, and orient its flow direction using the optional weir angle. The elevation is raised along the line perpendicular to the flow direction, up to the calculated dam width of weir.

How-to's

See also