Building: Difference between revisions

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=====Type of Layer=====
=====Type of Layer=====
A Building is also part of one [[layer]]; ''surface'', ''underground'' or ''bridge''. This layer can put restrictions on a building when editing it. It also determines how it is treated by calculation models. For example, Buildings in the layer surface are considered to be directly on top of the surface terrain and can override the maximum rain infiltration rate.
A Building is also part of one [[layer]]; ''surface'', ''underground'' or ''bridge''. The layer a Building belongs to is determined by their main [[Category]]. This layer can put restrictions on a building when editing it. It also determines how it is treated by calculation models. For example, Buildings in the layer surface are considered to be directly on top of the surface terrain and can override the maximum rain infiltration rate.


=====Ownership=====
=====Ownership=====
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===Colors===
===Colors===
Building colors can be overwritten using various [[Function Value#Assets and visualization|color function values]]:
Building colors can be overwritten using various [[Function Value#Assets and visualization|color function values]]:
* [[Basement color (Function Value)]]
{{Function values|suppresscategory=yes|
* [[Ground color (Function Value)]]
{{:Basement color (Function Value)}}
* [[Extra color (Function Value)‎]]
{{:Ground color (Function Value)}}
* [[Top color (Function Value)‎]]
{{:Extra color (Function Value)}}
* [[Roof color (Function Value)]]
{{:Top color (Function Value)}}
{{:Roof color (Function Value)}}
}}


All of these colors are ignored for the visualization of a Building when the following attribute is defined:
All of these colors are ignored for the visualization of a Building when the following attribute is defined:
* [[Geometry color (Building Attribute)]]
* [[Geometry color (Building Attribute)]]
This attribute can also be removed.
This attribute allows for specifying a single visualization color of a building. Removing this attribute restores the visualization back to either the colors defined by the [[Custom Geometry]], in case it has any, or to the [[Function Value#Assets and visualization|color function values]] of that Building.


===Custom Geometry===
===Custom Geometry===
A building's visualization can be overwritten by assigning a Custom Geometry to it. Generally these are automatically assigned when importing 3D models at new project generation or when importing 3D models using the Geo Import Wizard.
A building's visualization can be overwritten by assigning a [[Custom Geometry]] to it. Generally these are automatically assigned when importing 3D models at new project generation or when importing 3D models using the Geo Import Wizard.


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Latest revision as of 12:45, 1 May 2026

Building related to Function, Addressess and Plot

In the Tygron Platform, Buildings are a collection of physical objects present on the surface and below ground. These include constructions and roads placed by people, planted trees and agriculture, nature, culverts and drainage pipes.

Function of a Building

A Building is always assigned to a Function, which specifies properties shared by buildings of the same type. These also include visual properties. Each individual Building can also override most of these properties if necessary. See also attributes and List of Functions;

Sections
Several Buildings consisting of three sections with each a different amount of floors (3, 4 and 2).

Buildings consist of one or more sections. These sections each have their own surface plan and an amount of floors, allowing one building to consist of multiple sections of different floors and heights, while sharing the properties of that building. These sections are not allowed to intersect.

Type of Layer

A Building is also part of one layer; surface, underground or bridge. The layer a Building belongs to is determined by their main Category. This layer can put restrictions on a building when editing it. It also determines how it is treated by calculation models. For example, Buildings in the layer surface are considered to be directly on top of the surface terrain and can override the maximum rain infiltration rate.

Ownership

A Building is always owned by one stakeholder. A building is generally situated in one plot, but can be spread among more. A plot has an owner as well, which is often the same, but can be different from, the building owner. See also ownership.

Impact of overlays and indicators

Buildings have an impact on various overlays and indicators; a large concrete ware house will probably have a negative influence on the green and parking indicators, prompting stakeholders to respond to these changes, if required for their indicator objectives. For an example on Buildings and their effects see also.

Initial buildings

When a new project is generated using the New Project Wizard, Buildings will generally be placed automatically in the project based on the used data sources. Additional buildings can be imported using the Geo-wizard or manually added and adjusted using the Editor. During a session, stakeholders can plan the construction of new Buildings and the demolition of existing buildings, as integral part of the session mechanics. Upgrading existing buildings with green roofs, renovation etc., during a session is also possible.

Categorization

In the Tygron Platform, buildings can be categorized in multiple ways depending on the context. For example, some calculation models only take into account buildings that belong to a road system, have a specific attribute or are situated underground.

These categories are used to distinguish buildings:

  • Road and Road system: A building with a function that belongs to one of these function categories: Road, intersection or bridge.
  • Underground: A building having a function that belongs to the category: underground.
  • Standard building: A building belonging to a function that is not a road or underground category.
  • Residence: A residential building of e.g. category LUXE or STUDENT.
  • Solid: A building with attribute SOLID is part of the DSM.
  • Vacant: Whether a building is settled by residents or not.
  • Layer: A building belongs to either of these layers: surface, underground or bridge. This can restrict to what function a building can be changed.
  • Function: Buildings with a specific function
  • Category: Buildings with a function belonging to a specific function category.
  • Attribute: Buildings have a specific attribute.
  • Key: Buildings that have an attribute specified in an overlay as a key. For example Culvert or Weir

Attributes

Building attributes can be tricky. It is important to know a few things:

  • A building inherits all attributes from its function
  • Not all properties of a function , such as name, image and description, are attributes.
  • A function's attribute can be overridden by its related Function Override
  • A building can override each attribute.
  • A building can define additional attributes not present in a function.
  • Removing an attribute from a building does not remove that attribute from its function.

It is possible to access and modify the Attributes of Buildings using queries.

Visualization

The visualization of a Building is by default based on a 3D model generated by the Tygron Platform. Model Sets and subsequent Model Data linked by the Function of a Building determines its default visualization. A default 3D Model generally consist of walls, a roof, optionally a basement and (randomly) placed furniture.

Walls are categorized in the following levels: Ground, Extra, Top and Basement. Each level has a texture and a color. Windows, doors etc are defined using decals.

A roof is generated using the surface polygon of a building section. On top of the roof, objects can be placed, called furniture. An examples of roof furniture is a chimney. The height of a roof is determined by the slanting roof height.

A Building can also be visualized without walls and roofs. In such case furniture is placed on top of the DTM, and can represent a plant, crop or tree, as well as industrial installations.

Finally, the Building style setting also determines the way a building is visualized.

Colors

Building colors can be overwritten using various color function values:

All of these colors are ignored for the visualization of a Building when the following attribute is defined:

This attribute allows for specifying a single visualization color of a building. Removing this attribute restores the visualization back to either the colors defined by the Custom Geometry, in case it has any, or to the color function values of that Building.

Custom Geometry

A building's visualization can be overwritten by assigning a Custom Geometry to it. Generally these are automatically assigned when importing 3D models at new project generation or when importing 3D models using the Geo Import Wizard.