After reading this page:
- you've learned what an area is.
- you've learned what an area is in the Tygron Platform.
- you've learned how areas can be used.
- you've learned how to create and edit areas.
- 1 Area
- 2 Areas in the Tygron Platform
- 3 Generic uses of areas
- 4 Changing areas
An area is a surface or plane. It is a 2 dimensional indication of a location, more spread out than a single point.
Areas in the Tygron Platform
In the Tygron Platform, an area is a generic form of data. An area is comprised of a polygon and a number of attributes, which can be completely user-defined. They do not do much on their own, but can be used in conjuction with TQL and Excel to implement more complex and user-defined calculations for a project.
Generic uses of areas
A polygon is effectively just an polygon with a number of attributes. It does not interact or interfere with other components of a project directly, such as constructions, neighborhoods, or terrains. Areas also generally don't interact with each other directly. They can be drawn anywhere in the map, even overlapping one another.
Because areas can be drawn basically anywhere, they can be used for several of these purposes at the same time. Some areas may be drawn to indicate one thing, while other areas are drawn to calculate something else. By using attributes, it's possible to differentiate between areas for different purposes.
Marking specific locations or buildings
Its possible that, during a project, a specific location needs to be checked for the presence of something. For example, a specific type of construction, or a type of terrain. Using a TQL query, such locations can be checked. But to do this, a polygon must mark that location. Because zones and neighborhoods have specific meanings, it may be undesirable to redraw those just to facilitate a query. Areas can be used to indicate a location instead.
Integrating spatial data
Because areas can be given attributes, areas can be used to indicate spatial data not covered by other components of the Tygron Platform. The data can then be used in, and manipulated by, other parts of the Tygron Platform or by calculation models implemented when editing the project. This allows the Tygron Platform to support projects beyond basic city planning.
- Main article: Areas (Overlay).
Areas can be added to an areas overlay. This overlay can be used to present information to the user. By using areas, the information displayed by the overlay can be directly related to calculations based on those areas. The overlay can also be changed during the session, if the areas change their polygon or color.
In the editor, you can add, remove, and edit areas in the project as desired. To do this, you can used the "Areas" panel from the "Geo data" menu in the editor.
Adding, duplicating and removing areas
- How to add an area
- How to duplicate areas
- How to remove areas
- How to remove multiple areas with a filter.
Selecting an area in the left panel makes its properties adjustable in the right panel. Multiple kinds of properties exist for areas. It's possible to switch between the various types of properties by selecting the desired tab at the top of the right panel.
GeneralAreas have a number of general properties.
Original Colorattribute as well.
Different Color for Maquette
Whether a different color should be used to display sections of this area which are added during a session. This option an be toggled by checking the checkbox.When checked, the option for selecting a second color will appear. You can change this by selecting the color field. A panel will appear in which you can specify the desired color. The maquette color will be available as an attribute as well, with a similar behavior as the color attribute.
Active in simulation
Adjust Areabrush panel, which will allow you to indicate which part of the 3D world should be covered by the area.
- Main article: Attribute
Areas can be assigned (user-defined) attributes. Some attributes are automatically created or modified when certain properties of the area are changed.