Breach (Water Overlay): Difference between revisions

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==Attributes==
==Attributes==
{{Overlay keys|suppresscategory=true|
{{Overlay keys|
{{:breach height (Water Overlay)}}
{{:breach height (Water Overlay)}}
{{:breach width (Water Overlay)}}
{{:breach width (Water Overlay)}}
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==Overlay attributes==
==Overlay attributes==
{{overlay attributes|suppresscategory=true|allowselflinks=true|
{{overlay attributes|
{{:breach measurement distance m (Water Overlay)}}
{{:breach measurement distance m (Water Overlay)}}
}}
}}
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* [[Breach flow formula (Water Overlay)]]
* [[Breach flow formula (Water Overlay)]]
* [[Object width output (Water Overlay)]]
* [[Object width output (Water Overlay)]]
|api=
* [[Api session event editor overlay set key value]]
* [[Api session event editor area set attribute]]
}}
}}
{{WaterOverlay hydrological features nav}}
{{WaterOverlay hydrological features nav}}

Latest revision as of 13:55, 15 July 2026

A Breach area can be used to simulate a breach in a levee or dam. It is identified via the BREACH_HEIGHT attribute. Water flowing through the breach originates from a body of water. This body of water can be defined as an input area in the project or a conceptual external water body existing outside the project area. Water can flow through the breach from the input water body to the defined Breach area, and vice versa.

Attributes

Overlay attributes