Object flow output (Water Overlay): Difference between revisions

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|defaultvalue=None
|defaultvalue=None
|icon=
|icon=
|range=-{{Floatmaxvalue}} to {{floatmaxvalue}}
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|notes=
|notes=
* This attribute does not need to be created when configuring the project. This attribute is created automatically by the [[Water Overlay]] when a calculation is performed.
* This attribute does not need to be created when configuring the project. This attribute is created automatically by the [[Water Overlay]] when a calculation is performed.
* Each [[Water Overlay]] will create this attribute with the [[ID]] of an Overlay appended to it, to prevent the results of multiple Water Overlays storing their results in the same attribute by default.
* To prevent conflicts between multiple Water Overlays, the Overlay ID is appended to the attribute name by default.
* Invalid water objects have an Object flow output attribute value of {{no data attribute}} for easy exporting/debugging.
* Invalid water objects have an Object flow output attribute value of {{no data attribute}} for easy exporting/debugging.
* The value is stored per [[Timeframes (Water Overlay)|timeframe]] and represents the amount of water transported in m³ for the period of that timeframe. Therefore the total object flow during the entire simulation can be computed as the sum of the individual values per timeframe.
* The value is stored per [[Timeframes (Water Overlay)|timeframe]] and represents the amount of water transported in m³ for the period of that timeframe. Therefore the total object flow during the entire simulation can be computed as the sum of the individual values per timeframe.
|howtos=
|howtos=
* [[How to find the Object flow output attribute related to a specific Overlay]]
* [[How to find the Object flow output attribute related to a specific Overlay]]
* [[How to export the Object flow output as measurement]]
* [[How to inspect object output attributes of an overlay using the measurement tool]]
* [[How to export an Object output attribute as measurement]]
|seealso=
|seealso=
*[[Weir height test case (Water Module)|Weir flow test case]]
*[[Weir height test case (Water Module)|Weir flow test case]]
: [[File:Duiker.jpg|link=https://youtu.be/QOECzcJVyK0|thumb|left|200px|Analysis of a pinching culvert (Dutch only)]]
|api=*[[Api session event editor overlay set key value]]
}}
}}


{{WaterOverlay hydraulic structure nav}}
{{WaterOverlay hydraulic structure nav}}
{{WaterOverlay output nav}}

Latest revision as of 14:46, 15 July 2026

This attribute is automatically created for all relevant hydraulic structures in a project when a water calculation is performed. When the calculation is complete, the attribute is updated automatically.

For point-based buildings, a positive value means a net amount of water was added to the surface. A negative value means a net amount of water was removed from the surface.
For line-based buildings, positive or negative indicates the net direction the water has flowed.

All hydraulic structures have an OBJECT_FLOW_OUTPUT attribute. Also a breach area and a Sewer area have this attribute.

Notes

  • This attribute does not need to be created when configuring the project. This attribute is created automatically by the Water Overlay when a calculation is performed.
  • To prevent conflicts between multiple Water Overlays, the Overlay ID is appended to the attribute name by default.
  • Invalid water objects have an Object flow output attribute value of NO_DATA: (~ -3.4+e38) for easy exporting/debugging.
  • The value is stored per timeframe and represents the amount of water transported in m³ for the period of that timeframe. Therefore the total object flow during the entire simulation can be computed as the sum of the individual values per timeframe.

How-to's

See also

API Endpoints