Object flow output (Water Overlay): Difference between revisions

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{{Overlay attribute
{{overlay keys|<onlyinclude>
|attribute=[[Object flow output (Water Overlay)|OBJECT_FLOW_OUTPUT]]
{{overlay keys|type=row|group=Water Overlay
|key=OBJECT_FLOW_OUTPUT
|unit=m3
|unit=m3
|description=The total amount of water which has flowed through this construction during the simulation performed by the [[Water Overlay]].
|description=An [[Attribute array|array]] of values, each value indicating the amount of water which has flowed through this Building during each timeframe.
|defaultvalue=0
|defaultvalue=None
|icon=
|icon=
|range=-{{Floatmaxvalue}} to {{floatmaxvalue}}
}}</onlyinclude>}}
This attribute is automatically created for all relevant hydraulic structures in a project when a [[Water Overlay|water calculation]] is performed. When the calculation is complete, the attribute is updated automatically.
For [[Point-based building (Water Overlay)|point-based building]]s, a positive value means a net amount of water was added to the surface. A negative value means a net amount of water was removed from the surface. <br>
For [[Line-based building (Water Overlay)|line-based building]]s, positive or negative indicates the net direction the water has flowed.
All [[Hydraulic_structures_(Water_Overlay)|hydraulic structures]] have an OBJECT_FLOW_OUTPUT attribute.
Also a [[Breach_(Water_Overlay)|breach area]] and a [[Sewer_area_(Water_Overlay)|Sewer area]] have this attribute.
{{article end
|notes=
* This attribute does not need to be created when configuring the project. This attribute is created automatically by the [[Water Overlay]] when a calculation is performed.
* To prevent conflicts between multiple Water Overlays, the Overlay ID is appended to the attribute name by default.
* Invalid water objects have an Object flow output attribute value of {{no data attribute}} for easy exporting/debugging.
* The value is stored per [[Timeframes (Water Overlay)|timeframe]] and represents the amount of water transported in m³ for the period of that timeframe. Therefore the total object flow during the entire simulation can be computed as the sum of the individual values per timeframe.
|howtos=
* [[How to find the Object flow output attribute related to a specific Overlay]]
* [[How to inspect object output attributes of an overlay using the measurement tool]]
* [[How to export an Object output attribute as measurement]]
|seealso=
*[[Weir height test case (Water Module)|Weir flow test case]]
|api=*[[Api session event editor overlay set key value]]
}}
}}
==Notes==
* This attribute does not need to be created when configuring the project. This attribute is created automatically by the [[Water Overlay]] when a calculation is performed.
* Upon completion of the calculation, the value is updated automatically by the Water Overlay.
* Each [[Water Overlay]] will create this attribute with a specific number appended to it, to prevent the results of multiple Water Overlays storing their results in the same attribute by default.
* The value is stored per [[Timeframe]] and represent the amount of water transported in m3 for the period of that timeframe. The total object flow is therefore calculated as the sum of the timeframe values.


{{WaterOverlay hydraulic structure nav}}
{{WaterOverlay hydraulic structure nav}}
{{WaterOverlay output nav}}

Latest revision as of 14:46, 15 July 2026

This attribute is automatically created for all relevant hydraulic structures in a project when a water calculation is performed. When the calculation is complete, the attribute is updated automatically.

For point-based buildings, a positive value means a net amount of water was added to the surface. A negative value means a net amount of water was removed from the surface.
For line-based buildings, positive or negative indicates the net direction the water has flowed.

All hydraulic structures have an OBJECT_FLOW_OUTPUT attribute. Also a breach area and a Sewer area have this attribute.

Notes

  • This attribute does not need to be created when configuring the project. This attribute is created automatically by the Water Overlay when a calculation is performed.
  • To prevent conflicts between multiple Water Overlays, the Overlay ID is appended to the attribute name by default.
  • Invalid water objects have an Object flow output attribute value of NO_DATA: (~ -3.4+e38) for easy exporting/debugging.
  • The value is stored per timeframe and represents the amount of water transported in m³ for the period of that timeframe. Therefore the total object flow during the entire simulation can be computed as the sum of the individual values per timeframe.

How-to's

See also

API Endpoints