Object flow output (Water Overlay): Difference between revisions
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{{ | {{overlay keys|<onlyinclude> | ||
| | {{overlay keys|type=row|group=Water Overlay | ||
|key=OBJECT_FLOW_OUTPUT | |||
|unit=m3 | |unit=m3 | ||
|description= | |description=An [[Attribute array|array]] of values, each value indicating the amount of water which has flowed through this Building during each timeframe. | ||
|defaultvalue= | |defaultvalue=None | ||
|icon= | |icon= | ||
|range=-{{Floatmaxvalue}} to {{floatmaxvalue}} | |||
}}</onlyinclude>}} | |||
This attribute is automatically created for all relevant hydraulic structures in a project when a [[Water Overlay|water calculation]] is performed. When the calculation is complete, the attribute is updated automatically. | |||
For [[Point-based building (Water Overlay)|point-based building]]s, a positive value means a net amount of water was added to the surface. A negative value means a net amount of water was removed from the surface. <br> | |||
For [[Line-based building (Water Overlay)|line-based building]]s, positive or negative indicates the net direction the water has flowed. | |||
All [[Hydraulic_structures_(Water_Overlay)|hydraulic structures]] have an OBJECT_FLOW_OUTPUT attribute. | |||
Also a [[Breach_(Water_Overlay)|breach area]] and a [[Sewer_area_(Water_Overlay)|Sewer area]] have this attribute. | |||
{{article end | |||
|notes= | |||
* This attribute does not need to be created when configuring the project. This attribute is created automatically by the [[Water Overlay]] when a calculation is performed. | |||
* To prevent conflicts between multiple Water Overlays, the Overlay ID is appended to the attribute name by default. | |||
* Invalid water objects have an Object flow output attribute value of {{no data attribute}} for easy exporting/debugging. | |||
* The value is stored per [[Timeframes (Water Overlay)|timeframe]] and represents the amount of water transported in m³ for the period of that timeframe. Therefore the total object flow during the entire simulation can be computed as the sum of the individual values per timeframe. | |||
|howtos= | |||
* [[How to find the Object flow output attribute related to a specific Overlay]] | |||
* [[How to inspect object output attributes of an overlay using the measurement tool]] | |||
* [[How to export an Object output attribute as measurement]] | |||
|seealso= | |||
*[[Weir height test case (Water Module)|Weir flow test case]] | |||
|api=*[[Api session event editor overlay set key value]] | |||
}} | }} | ||
{{WaterOverlay hydraulic structure nav}} | {{WaterOverlay hydraulic structure nav}} | ||
{{WaterOverlay output nav}} | |||
Latest revision as of 14:46, 15 July 2026
| Icon | Key | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
| OBJECT_FLOW_OUTPUT | m3 | -3.4028235E38 to 3.4028235E38 | An array of values, each value indicating the amount of water which has flowed through this Building during each timeframe. | None |
This attribute is automatically created for all relevant hydraulic structures in a project when a water calculation is performed. When the calculation is complete, the attribute is updated automatically.
For point-based buildings, a positive value means a net amount of water was added to the surface. A negative value means a net amount of water was removed from the surface.
For line-based buildings, positive or negative indicates the net direction the water has flowed.
All hydraulic structures have an OBJECT_FLOW_OUTPUT attribute. Also a breach area and a Sewer area have this attribute.
Notes
- This attribute does not need to be created when configuring the project. This attribute is created automatically by the Water Overlay when a calculation is performed.
- To prevent conflicts between multiple Water Overlays, the Overlay ID is appended to the attribute name by default.
- Invalid water objects have an Object flow output attribute value of NO_DATA: (~ -3.4+e38) for easy exporting/debugging.
- The value is stored per timeframe and represents the amount of water transported in m³ for the period of that timeframe. Therefore the total object flow during the entire simulation can be computed as the sum of the individual values per timeframe.
How-to's
- How to find the Object flow output attribute related to a specific Overlay
- How to inspect object output attributes of an overlay using the measurement tool
- How to export an Object output attribute as measurement




