Breach (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
A Breach area can be used to simulate a breach in a levee or dam.
A Breach area can be used to simulate a breach in a levee or dam. It is identified via the [[Breach_height_(Water_Overlay)|BREACH_HEIGHT]] attribute. Water flowing through the breach originates from a body of water. This body of water can be defined as an input area in the project or a conceptual external water body existing outside the project area. Water can flow through the breach from the input water body to the defined Breach area, and vice versa.  


==Attributes==
==Attributes==
Line 9: Line 9:
{{:breach speed (Water Overlay)}}
{{:breach speed (Water Overlay)}}
{{:breach input area (Water Overlay)}}
{{:breach input area (Water Overlay)}}
{{:breach level area (Water Overlay)}}
{{:external surface level (Water Overlay)}}
{{:external surface level (Water Overlay)}}
{{:external water level (Water Overlay)}}
{{:external water level (Water Overlay)}}
{{:external area (Water Overlay)}}
{{:external area (Water Overlay)}}
}}
}}
==Overlay attributes==
==Overlay attributes==
{{overlay attributes|suppresscategory=true|allowselflinks=true|
{{overlay attributes|suppresscategory=true|allowselflinks=true|
Line 19: Line 21:


{{article end
{{article end
|notes=
* [[Breach (Water Overlay)|Breach]]es can only be configured for [[Flooding Overlay]]s.
|howtos=
|howtos=
*[[How to add a breach with external area manually]]
*[[How to add a breach with external area manually]]
*[[How to add a breach with input area manually]]
*[[How to add a breach with input area manually]]
*[[How to add a breach level area to a breach]]
*[[How to import a breach with input area]]
*[[How to import a breach with input area]]
*[[How to set dynamic breach height]]
*[[How to set dynamic breach height]]
*[[How to visualize multiple sequential breaches (Water Overlay)]]
*[[How to visualize multiple sequential breaches (Water Overlay)]]
*[[How to measure a breach's width during simulation]]
*[[How to inspect breach output attributes of an overlay using the measurement tool]]
|seealso=
|seealso=
* [[Breach model (Water Overlay)]]
* [[Breach model (Water Overlay)]]
Line 32: Line 37:
* [[Breach flow formula (Water Overlay)]]
* [[Breach flow formula (Water Overlay)]]
* [[Object width output (Water Overlay)]]
* [[Object width output (Water Overlay)]]
|videos=
{{video|link=G2DNGtdUOO8|lang=dutch|description=Modeling breach growth}}
}}
}}
{{WaterOverlay hydrological features nav}}
{{WaterOverlay hydrological features nav}}

Latest revision as of 15:22, 30 January 2024

A Breach area can be used to simulate a breach in a levee or dam. It is identified via the BREACH_HEIGHT attribute. Water flowing through the breach originates from a body of water. This body of water can be defined as an input area in the project or a conceptual external water body existing outside the project area. Water can flow through the breach from the input water body to the defined Breach area, and vice versa.

Attributes

Overlay attributes