Breach (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
A Breach area can be used to simulate a breach in a levee or dam.
A Breach area can be used to simulate a breach in a levee or dam. It is identified via the [[Breach_height_(Water_Overlay)|BREACH_HEIGHT]] attribute. Water flowing through the breach originates from a body of water. This body of water can be defined as an input area in the project or a conceptual external water body existing outside the project area. Water can flow through the breach from the input water body to the defined Breach area, and vice versa.  


==Attributes==
==Attributes==

Revision as of 14:18, 18 January 2023

A Breach area can be used to simulate a breach in a levee or dam. It is identified via the BREACH_HEIGHT attribute. Water flowing through the breach originates from a body of water. This body of water can be defined as an input area in the project or a conceptual external water body existing outside the project area. Water can flow through the breach from the input water body to the defined Breach area, and vice versa.

Attributes

Overlay attributes