Pump angle (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 16: Line 16:
* If no angle is available as an attribute, the angle can be calculated by using the Generate Angles option in the Pumps step of the wizard.  
* If no angle is available as an attribute, the angle can be calculated by using the Generate Angles option in the Pumps step of the wizard.  
* A pump is not required to have an angle. As long as a center line can be derived from it's polygons, it can be placed.
* A pump is not required to have an angle. As long as a center line can be derived from it's polygons, it can be placed.
* This parameter does not influence the order in which water flows from one [[Water Level Area]] to another; A pump's flow direction is always from the Water Level Area with the lowest level, to the other (second lowest) water level area it intersects with.
* This parameter does not influence the order in which water flows from one [[Water level area (Water Overlay)|Water Level Area]] to another; A pump's flow direction is always from the Water Level Area with the lowest level, to the other (second lowest) water level area it intersects with.
|seealso=
|seealso=
|howtos=
|howtos=

Latest revision as of 07:53, 11 May 2026

The principle for a weir with an angle. The same principle is applied for a pump.

Adjustable in the pump step of a Water Overlay wizard

Notes

  • This angle is used to generate a line for the front and end points of the pump. Additionally, the elevation is also automatically adjusted for the region perpendicular to the pump angle.
  • If no angle is available as an attribute, the angle can be calculated by using the Generate Angles option in the Pumps step of the wizard.
  • A pump is not required to have an angle. As long as a center line can be derived from it's polygons, it can be placed.
  • This parameter does not influence the order in which water flows from one Water Level Area to another; A pump's flow direction is always from the Water Level Area with the lowest level, to the other (second lowest) water level area it intersects with.