Culvert threshold (Water Overlay): Difference between revisions
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|key=CULVERT_THRESHOLD | |key=CULVERT_THRESHOLD | ||
|unit={{mdatum}} | |unit={{mdatum}} | ||
|description=The height of the inner side of the culvert's underside (or the threshold height at which water starts flowing through the culvert). | |description=The height of the inner side of the culvert's underside (or the threshold height at which water starts flowing through the culvert). Each end-point of a culvert will be put on the threshold height or the [[terrain height (Water Overlay)|terrain height]] at that end-point, whichever value is the highest. | ||
|defaultvalue=-{{max surface}} | |defaultvalue=-{{max surface}} | ||
|icon=waterwizard_icon_culvert_height.png | |icon=waterwizard_icon_culvert_height.png | ||
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{{article end | {{article end | ||
|notes= | |notes= | ||
* By default, since the default value is the minimal surface value, each end-point of a culvert is put on the bottom of the waterway at that end-point, determined by [[terrain height (Water Overlay)|terrain height]]. | |||
* The height at which the end-point of a culvert is situated is stored as the 5th and 6th value of the [[Object water area output (Water Overlay)]] array. | |||
|seealso= | |seealso= | ||
*[[Culvert formula (Water Overlay)]] | *[[Culvert formula (Water Overlay)]] | ||
Revision as of 08:44, 4 May 2026
| Icon | Key | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
| |
CULVERT_THRESHOLD | m + datum | -10000 to 10000 | The height of the inner side of the culvert's underside (or the threshold height at which water starts flowing through the culvert). Each end-point of a culvert will be put on the threshold height or the terrain height at that end-point, whichever value is the highest. | -10000 |
Notes
- By default, since the default value is the minimal surface value, each end-point of a culvert is put on the bottom of the waterway at that end-point, determined by terrain height.
- The height at which the end-point of a culvert is situated is stored as the 5th and 6th value of the Object water area output (Water Overlay) array.




