Flooding Overlay: Difference between revisions

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[[File:FloodingOverlay2.png|right|thumb|200px|Flooding overlay]]
==What is the Flooding overlay==
The Flooding Overlay is a variant of the [[Water Overlay]], which in turn is a [[Grid overlay|grid overlay]]. Water overlays are connected to the [[Water Module]], a complex hydrological calculation module within the {{software}}.  
The Flooding Overlay is developed for the computation of surface (water) flow in a wide range of applications. These applications include large scale inundations due to dike breaches and inundations at the bottom of hill-slopes. Therefore the commonly applied 2D Saint Venant Equations are implemented on a highly parallel applicable explicit numerical scheme suitable for Tygron GPU clusters.


==Adding and removing==
The Flooding Overlay calculates and visualizes the movement of water over land, due to a [[Breach_(Water_Overlay)|breach]] or other [[Inlet_(Water_Overlay)|inflow]] of water in the project area.


{{Editor ribbon|header=Geo Data|bar=Overlays}}
In order to get more familiar with the different components of the Flooding Overlay check out Quadrant 1 of the [[Testbed_water_module|Water Module Testbed]]. This Testbed is available to you as a project in the {{software}}.


{{Editor steps|title=add the Flooding Overlay|Select in the editor 'Geo Data' from the ribbon|Select 'Overlays' from the ribbon bar|Select the Flooding Overlay from the drop down menu}}
==Flooding overlay results==
<br clear=all>
The Flooding Overlay is a Water Overlay that is connected to the Water Module. This Water Module performs two dimensional grid based water simulations for a large set of input data and parameters, configured mostly through a related [[Water_Overlay_Wizard|Water Overlay Wizard]]. When a simulation finishes, the module stores the result in the Flooding overlay based on the selected result type. Only one result type can be stored per Flooding overlay.


{{Editor steps|title=remove the Flooding Overlay|Select in the editor 'Geo Data' from the ribbon|Select 'Overlays' from the ribbon bar|Select the Flooding Overlay from the list of active overlays on the left panel|Select 'remove' from the bottom of the left panel|Confirm the removal in the pop up confirmation message}}
The Water Module however, is not restricted to generating only one type of result. Instead it can produce multiple unique result types for one single simulation.
Fortunately it is possible to add additional result type overlays which relate to a particular Rainfall overlay. These are known as [[Result Child Overlay]]s. Again, each child overlay only stores one particular result type.


==Configuring the Overlay==
Apart from multiple result types, the Flooding overlay can also store result data of multiple, intermediate simulation results, instead of just a single end result. These intermediate simulation results are known as [[Timeframes_(Water_Overlay)|timeframes]].  
The Flooding Overlay has a configuration wizard which helps the user with setting up the Overlay.
The Configuration wizard can be found on the right panel, when the overlay is selected.
The wizard contains generic steps for the [[Water_Overlays|Water Overlay]], but has also a specific step for the Flooding Overlay: selecting the Breach area.
Below this step is explained.
Please see the [[Water_Overlays|Water Overlays page]] for more information on how to follow the generic steps of the wizard.


===Define the profile of waterbodies===
For the full list of result types, see [[Result type (Water Overlay)#List of Result Types|List of Result Types]].
For the Flooding calculations, it is important to take into consideration the profile of the waterways to calculate the amount of water in them.
For other results, which are not overlay results, but still related to the simulation of a Flooding overlay, see [[Results (Water Overlay)|water overlay results]]
The software already makes an educated guess on the depth of the waterways. The width is for example known from the [[GEO_Data|Geo data sources]] we use for creating the 3D model.
The depth and slope of the waterways is based on the Angle of Repose. This is an attribute of the [[Terrain]]. Please read on Terrain page more information about this attribute and how the depth and slope is calculated.
If you have your own data with the profile of waterways, this can be imported. The first step is  to create a GeoTIFF file of the water depth and to import this file in the original DTM. It is ok if the created file is only covering part of the project area. When importing, these parts are overwritten with the new depths.
See the [[Use_cases_Flooding_Overlay]] page for an example.


===Define a Breach area===
==Module==
The breach area is the location where the inflow of water starts and results in a flooding.
A Flooding Overlay can be configured by opening the Flooding Overlay Wizard. More in-depth information can be found under each of the categories below.  
In the Platform this is defined as an Area where the terrain height is lower than the surrounding areas causing water to flow through this 'hole'. Basically, a 'hole' in the [[Terrain_height|DTM]] is made in where water starts flowing. This inflow does not receive any impulse.  
{{Water Module buttons}}


'''Attributes <br>'''
{{WaterOverlay output nav}}
The area can have/needs to have the following attributes. The name of the attribute may differ from the name stated below. In the Configuration Wizard the name of the attribute in your data can be linked to the correct ''key'' of the Overlay.
{{Overlay nav}}
 
{| class="wikitable"
! Attribute
! Unit
! Description
! Optional
! Example value
|-
|Breach floor
|m + datum
|The ground floor height of the breach area
|No
| -4
|-
|Outlet level
|m + datum
|The water level in the breach area
|Yes. If not specified the default value -100.000 is used which means this attribute is ignored. If the ''Outlet level'' and the ''Outlet Q'' both are defined, the water level in the breach always has at least the ''Outlet level'' and therefore this attribute has precedence over the ''Outlet Q''.
|2
|-
|Outlet Q
|m3/s
|Flow rate, the amount of water that is flowing through the breach. This outlet can also be made variable, read below for these instructions
|Yes. If not specified based on the ''Outlet_level'' or the water level of the nearby waterbody, an ''Outlet Q'' is calculated.
|100
|-
|Outlet capacity
|m3
|The maximum amount of water that can flow into the project area.
|Yes. If not specified the breach area is constantly filled up until there is not enough water in the nearby area to flow through the breach. 
|500.000
|}
 
It is possible to model different scenario's, using one or more of the attributes defined in the table above.
For example, if you want to model what happens when there is a dike breach near a very large waterbody. You will not have to create a project in where the whole waterbody is present. If knowing or estimating for example the maximum volume of the water body, this amount can be filled in the Outlet_capacity attribute to model the correct inflow of water from the large waterbody. 
 
The breach area can be defined in two ways: drawing an area manually or importing a breach area. Remember that the breach are should not overlap with any of the water level areas. <br>
 
'''Drawing the area manually <br>
Read the following [[Areas#Changing_areas|page]] how to add and draw a new area. Don't forget to add the attributes to the area.
By checking or unchecking the 'Active in Simulation' checkbox, the breach area is either included or not included in the calculation.
In this way, multiple breaches for multiple floodings can be added.
When you have added a new area, in the [[Water_Overlays#Configuration_Wizard|Configuration Wizard]], choose for the option: Select Existing Breach Areas based on attributes.
Here you can link the attributes in your data that represent the ''keys'' needed for the calculation. If some attributes are not present in the data, just leave it on the default settings.
 
'''Importing a breach area <br>'''
In the [[Water_Overlays#Configuration_Wizard|Configuration Wizard]], choose the option: Import Breach Areas (Start Geo Data Wizard). Read for more information about importing data the  [[Geo_Data_Wizard|Geo data wizard page]].
 
'''Variable outlet<br>
In the [[Water_Overlays#Configuration_Wizard|Configuration Wizard]] it is possible to create a breach area in where the outlet is variable over time.
After importing or selecting the existing breaches in the project, you get an overview of how the breach area is defined. Click on the Add button. In the new panel that pops up, an csv file can be imported. In the csv file the first row contains the column names. When the file is imported, the software lets you decide what units for time are used. Click on Apply. The value defined as Outlet Q is ignored, since the values defined in the CSV file are used for the calculation.
 
==Result types==
The Flooding Overlay is a [[grid overlay]] showing results of a dike breach/heavy rainfall on the surface (flooding), sub-surface (groundwater), open water and sewer system. For the produced results, see the [[Water_Overlays#Result_types|result types]].
 
==Visualization==
In the Configuration Wizard in step 5 and 6, several visualization methods can be chosen. In step 5 the results types (overlays) are chosen.
After these are chosen the result types can be found in the left panel.
 
==Flooding Model==
 
===2D Saint Venant equations===
The 2D Saint Venant equations describe the conservation of mass in a gridcell and the conservation of momentum in both x and y, direction:
 
[[File:Inundation_overlay_01.PNG|350px]]
 
The Saint Venant equations describe the following processes:
* friction
* bed slope
* water pressure
* convection (changes in bathemetry over space)
* inertia (increase or decrease of velocity over time)
 
===Numerical scheme===
The explicit second-order semi-discrete central-upwind scheme for the 2D Saint Venant Equations is implemented. A reconstruction of cell bottom, water level and velocity at the interfaces between computational cells as proposed by Lax and Wendroff (Rezzolla, 2011). The {{software}} Inundation module relies on the scheme described in Kurganov and Petrova (2007). The reconstruction method is taken from Bolderman et all (2014) and ensures numerical stability at the wetting and drying front of a flood wave.
 
A clear explanation on the numerical approach can be found at Horváth et al. (2014), but in general it follows these steps:
# The elevation value of the cell (B in figures below) is equal to the elevation value at the center of the cell. At the same time, it is equal to the average value of the elevation values at the cell interface midpoints
# The slopes of the conserved variables (U in figures below), continuity and momentum in x and y direction, are reconstructed
# Values of conserved variables at the cell interface midpoints are compared with the left-sided and right sided values at cell centres
# At partially dry cells, the slope is modified to both avoid negative depths and numerical instability
# (Numerical) fluxes are computed at each cell interface to determine the values of the conserved variable at the cell centres for the next time-step
 
 
[[File:Inundation overlay 04 HWP(1).PNG|450px]][[File:Inundation overlay 04 HWP(2).PNG|450px]]
 
Source: Horváth et al. (2014)
 
The numerical scheme as been tested on the [[Inundation(Benchmarks)|benchmark]] of the UK Environmental Agency (EA, 2013) and the Dutch STOWA (STOWA, 2017)
 
===Computation time step===
An adaptive timestep is implemented according to Kurganov and Petrova (2007). At every timestep, the courant-number is kept smaller than 0.25 for every active computation cell:
 
[[File:Inundation_overlay_03.PNG|400px]]
 
 
Especially at low depths, choosing the appropriate timestep is critical to avoid numerical instability. Therefore the following principles are used to determine the right time step:
* the timestep is choosen so that all computation cells follow one of the following criteria
* if a cells waterdepth is below the flooding threshold, 5 * 10&sup-3; (m) there is no flow assumed between that cell and it neigboring cell
* if the cells waterdepth is above above the flooding threshold, the maximum timestep is assumed to be 100 * the waterdepth at the cell
* if the waterdepth increases, the timestep is assumed to be not larger than the formula above
 
If he numerical flux decreases, the larger timesteps are allowed than set by Kurganov and Petrova, depending on the calculation preference set in the general tab of the inundation overlay (speed, average or accuracy).
 
==References==
# Bollermann A, Chen G, Kurganov A and Noelle S (2014) ∙ A Well-Balanced Reconstruction For Wetting/Drying Fronts ∙ found at: https://www.researchgate.net/publication/269417532_A_Well-balanced_Reconstruction_for_Wetting_Drying_Fronts (last visited 2018-06-29)
# Environmetal Agency (2013). Benchmarking the latest generation of 2D hydraulic modelling packages ∙ report Report – SC120002 ∙ found at: https://consult.environment-agency.gov.uk/engagement/bostonbarriertwao/results/appendix-6---neelz--s.---pender--g.--2013--benchmarking-the-latest-generation-of-2d-hydraulic-modelling-packages.-bristol_environment-agency.pdf (last visited 2018-08-03)
# Kurganov A, Petrova G (2007) ∙ A Second-Order Well-Balanced Positivy Preserving Central-Upwind Scheme for the Saint-Venant System ∙ found at: http://www.math.tamu.edu/~gpetrova/KPSV.pdf (last visited 2018-06-29)
# Rezzolla  L (2011) ∙ Numerical Methods for the Solution of Partial Differential Equations ∙ found at: http://www.scirp.org/(S(lz5mqp453edsnp55rrgjct55))/reference/ReferencesPapers.aspx?ReferenceID=1886006 (last visited 2018-06-29)
# STOWA (2017) ∙ Benchmark Inundatiemodellen, Modelfunctionaliteiten en testbankberekeningen ∙ found at: https://ruimtelijkeadaptatie.nl/publish/pages/129612/benchmark_inundatiemodellen_stowa_2017.pdf (last visited 2018-08-13)
# Zsolt Horváth, Jürgen Waser, Rui A. P. Perdigão, Artem Konev and Günter Blöschl (2014) ∙ A two-dimensional numerical scheme of dry/wet fronts for the Saint-Venant system of shallow water equations ∙ found at: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.700.7977&rep=rep1&type=pdf ∙ http://visdom.at/media/pdf/publications/Poster.pdf ∙ (last visited 2018-06-29)

Latest revision as of 13:46, 17 January 2023

Flooding overlay

The Flooding Overlay is a variant of the Water Overlay, which in turn is a grid overlay. Water overlays are connected to the Water Module, a complex hydrological calculation module within the Tygron Platform.

The Flooding Overlay calculates and visualizes the movement of water over land, due to a breach or other inflow of water in the project area.

In order to get more familiar with the different components of the Flooding Overlay check out Quadrant 1 of the Water Module Testbed. This Testbed is available to you as a project in the Tygron Platform.

Flooding overlay results

The Flooding Overlay is a Water Overlay that is connected to the Water Module. This Water Module performs two dimensional grid based water simulations for a large set of input data and parameters, configured mostly through a related Water Overlay Wizard. When a simulation finishes, the module stores the result in the Flooding overlay based on the selected result type. Only one result type can be stored per Flooding overlay.

The Water Module however, is not restricted to generating only one type of result. Instead it can produce multiple unique result types for one single simulation. Fortunately it is possible to add additional result type overlays which relate to a particular Rainfall overlay. These are known as Result Child Overlays. Again, each child overlay only stores one particular result type.

Apart from multiple result types, the Flooding overlay can also store result data of multiple, intermediate simulation results, instead of just a single end result. These intermediate simulation results are known as timeframes.

For the full list of result types, see List of Result Types. For other results, which are not overlay results, but still related to the simulation of a Flooding overlay, see water overlay results

Module

A Flooding Overlay can be configured by opening the Flooding Overlay Wizard. More in-depth information can be found under each of the categories below.