Infiltration model (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
 
(35 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The [[Water Module]] supports two types of infiltration; surface to unsaturated zone and unsaturated to saturated zone. Furthermore, exfiltration can also occur due to horizontal groundwater flow.
The [[Water Module]] supports two types of infiltration: infiltration from the surface to the unsaturated zone and infiltration from the unsaturated zone to the saturated zone. Additionally, exfiltration can also occur due to [[Ground_flow_formula_(Water_Overlay)|horizontal groundwater flow]].


===Infiltration===
==Infiltration==
[[File:Infiltration_model.jpg]]
[[File:Infiltration_model.jpg]]
{{clear}}
===Surface infiltration===
Surface water can infiltrate into the unsaturated ground layer. When it does, it infiltrates at a speed defined by the surface terrain's [[terrain ground infiltration md (Water Overlay)|GROUND_INFILTRATION_MD]] attribute, the ground terrain's [[terrain ground infiltration md (Water Overlay)|GROUND_INFILTRATION_MD]] attribute, or (if present) by the building's [[Ground infiltration md (Water Overlay)|GROUND_INFILTRATION_MD]], whichever value is lowest. Thus, the least conductive layer will be the bottleneck, even if the other layers allow better infiltration.


<br style="clear:both">
The infiltration speed is multiplied with the [[Infiltration factor s (Water Overlay)|INFILTRATION_FACTOR_S]]. This way you can limit or increase infiltration over time to simulate e.g. limited infiltration capacity due to saturation, temperature, atmospheric pressure, etc. By default the factor is set to 1.
Surface water can infiltrate into the underground unsaturated layer. When it does, it infiltrates at a speed defined by the surface terrain's [[Ground infiltration md (Terrain) (Water Overlay)|GROUND_INFILTRATION_MD]] attribute, the underground terrain's [[Ground infiltration md (Terrain) (Water Overlay)|GROUND_INFILTRATION_MD]] attribute, or (if present) by the construction's [[Ground infiltration md (Water Overlay)|GROUND_INFILTRATION_MD]], whichever value is lowest. The least conductive layer will therefore be the bottleneck, even if the other layers allow better infiltration.


Water infiltrating into the unsaturated layer is assumed to be spread equally across the entire unsaturated column within the grid cell.  
Water infiltrating into the unsaturated layer is assumed to be spread equally across the entire unsaturated column within the grid cell.  


Water can flow further down into the saturated zone at a speed defined by the underground terrain's GROUND_INFILTRATION_MD. For a given timestep and the infiltration speed, the distance the water can travel downwards is determined. This distance can be projected on this unsaturated zone as a subsection. The amount of water that flows from the unsaturated zone to the saturated zone is then equal to the amount of water in this subsection. After water has been added to the saturated zone, the groundwater level (and thus the height of the saturated zone) is redetermined. The water remaining in the unsaturated zone is redistributed uniformly across the (remaining) unsaturated zone.
Surface infiltration is active when the [[Ground_water_(Water_Overlay)|Ground water mode]] is set to '''Complete''' or '''Infiltration Only'''.


===Exfiltration===
===Surface infiltration Only===
Water stored in the underground saturated zone can also exfiltrate out of the underground and back onto the surface, if the groundwater table exceeds to surface elevation. This situation can occur due to [[Underground_model_(Water_Overlay)|horizontal underground flow]].
 
{{Template:WaterOverlay_nav}}
Surface infiltration Only is active when the [[Ground_water_(Water_Overlay)|Ground water mode]] is set to '''Infiltration Only'''.
{{Water Module buttons}}
 
This is a lighter simulation that calculates only the infiltration speed and has a fixed maximum storage capacity in the unsaturated layer. The maximum amount of storage capacity can be set via a fixed attribute value [[Max infiltration m (Water Overlay)|MAX_INFILTRATION_M]] or using a [[Max_infiltration_prequel_(Water_Overlay)| Max infiltration prequel]] per grid cell.
 
===Ground infiltration===
Water can flow further down into the saturated zone at a speed defined by the ground terrain's [[terrain ground infiltration md (Water Overlay)|GROUND_INFILTRATION_MD]] attribute. Based on the given timestep and infiltration speed, the distance the water can travel downwards is determined. This distance can be projected on this unsaturated zone as a subsection. The amount of water that flows from the unsaturated zone to the saturated zone is then equal to the amount of water in this subsection. After water has been added to the saturated zone, the groundwater level (and thus the height of the saturated zone) is redetermined. The water remaining in the unsaturated zone is redistributed uniformly across the (remaining) unsaturated zone.
 
The ground infiltration speed is multiplied with the [[Infiltration factor s (Water Overlay)|INFILTRATION_FACTOR_S]]. This way you can limit or increase infiltration over time to simulate e.g. limited infiltration capacity due to saturation, temperature, atmospheric pressure, etc. By default the factor is set to 1.
 
Ground infiltration is only active when the Ground water mode is set to '''Complete'''.
 
==Exfiltration==
Water stored in the saturated zone can also exfiltrate out of the ground and back onto the surface, if the groundwater table exceeds the [[elevation model (Water Overlay)|surface elevation]]. This situation can occur due to [[Ground model (Water_Overlay)|horizontal ground flow]]. Ground water flow into an adjacent cell is calculated, based on properties of the ground. Then, the groundwater table is adjusted accordingly, but may prove to exceed the [[terrain height (Water Overlay)|height of the surface]]. The excess is placed on the surface of that cell instead.
 
==Related formulas==
* [[Groundwater level formula (Water Overlay)]]
* [[Ground flow formula (Water Overlay)]]
* [[Surface infiltration formula (Water Overlay)]]
* [[Ground infiltration formula (Water Overlay)]]
 
==Related models==
* [[Surface model (Water Overlay)]]
* [[Ground model (Water Overlay)]]
* [[Tracer flow model (Water Overlay)]]
* [[Evaporation model (Water Overlay)]]
 
{{Template:WaterOverlay formula nav}}

Latest revision as of 16:38, 29 January 2024

The Water Module supports two types of infiltration: infiltration from the surface to the unsaturated zone and infiltration from the unsaturated zone to the saturated zone. Additionally, exfiltration can also occur due to horizontal groundwater flow.

Infiltration

Infiltration model.jpg

Surface infiltration

Surface water can infiltrate into the unsaturated ground layer. When it does, it infiltrates at a speed defined by the surface terrain's GROUND_INFILTRATION_MD attribute, the ground terrain's GROUND_INFILTRATION_MD attribute, or (if present) by the building's GROUND_INFILTRATION_MD, whichever value is lowest. Thus, the least conductive layer will be the bottleneck, even if the other layers allow better infiltration.

The infiltration speed is multiplied with the INFILTRATION_FACTOR_S. This way you can limit or increase infiltration over time to simulate e.g. limited infiltration capacity due to saturation, temperature, atmospheric pressure, etc. By default the factor is set to 1.

Water infiltrating into the unsaturated layer is assumed to be spread equally across the entire unsaturated column within the grid cell.

Surface infiltration is active when the Ground water mode is set to Complete or Infiltration Only.

Surface infiltration Only

Surface infiltration Only is active when the Ground water mode is set to Infiltration Only.

This is a lighter simulation that calculates only the infiltration speed and has a fixed maximum storage capacity in the unsaturated layer. The maximum amount of storage capacity can be set via a fixed attribute value MAX_INFILTRATION_M or using a Max infiltration prequel per grid cell.

Ground infiltration

Water can flow further down into the saturated zone at a speed defined by the ground terrain's GROUND_INFILTRATION_MD attribute. Based on the given timestep and infiltration speed, the distance the water can travel downwards is determined. This distance can be projected on this unsaturated zone as a subsection. The amount of water that flows from the unsaturated zone to the saturated zone is then equal to the amount of water in this subsection. After water has been added to the saturated zone, the groundwater level (and thus the height of the saturated zone) is redetermined. The water remaining in the unsaturated zone is redistributed uniformly across the (remaining) unsaturated zone.

The ground infiltration speed is multiplied with the INFILTRATION_FACTOR_S. This way you can limit or increase infiltration over time to simulate e.g. limited infiltration capacity due to saturation, temperature, atmospheric pressure, etc. By default the factor is set to 1.

Ground infiltration is only active when the Ground water mode is set to Complete.

Exfiltration

Water stored in the saturated zone can also exfiltrate out of the ground and back onto the surface, if the groundwater table exceeds the surface elevation. This situation can occur due to horizontal ground flow. Ground water flow into an adjacent cell is calculated, based on properties of the ground. Then, the groundwater table is adjusted accordingly, but may prove to exceed the height of the surface. The excess is placed on the surface of that cell instead.

Related formulas

Related models