Result type (Water Overlay): Difference between revisions

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The [[Water Module]] of a [[Water Overlay]] performs complex calculations and multiple [[result types|types of results]] can be provided.
The [[Water Module]] of a [[Water Overlay]] performs complex calculations and multiple [[result type|types of results]] can be provided.
==Unique results==
==Unique results==
Each [[result type]] represents an aspect of the calculated water simulation, and is accompanied by its own [[Grid Overlay legend|legend]]. As can be seen in the list below, many result types are supported. The water module can record more than one result type. However, since not all result types can be stored at the same time, only the selected ones are recorded. These results will be stored in individual overlays.  
Each [[result type]] represents an aspect of the calculated water simulation, and is accompanied by its own [[Grid Overlay legend|legend]]. As can be seen in the list below, many result types are supported. The water module can record more than one result type. However, since not all result types can be stored at the same time, only the selected ones are recorded. These results will be stored in individual overlays.  
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==List of Result Types==
==List of Result Types==
{| class="wikitable"
{{result types|suppresscategory=true|allowselflinks=true|
! Icon
  {{:Water stress            result type (Water Overlay)}}
! Result type
 
! Unit
  {{:Surface last direction  result type (Water Overlay)}}
! Display mode
  {{:Surface avg direction  result type (Water Overlay)}}
! Description
  {{:Surface duration        result type (Water Overlay)}}
! [[File:Overlay_rainfall.png|Rainfall overlay]]
  {{:Surface elevation      result type (Water Overlay)}}
! [[File:Overlay_flooding.png|Flooding overlay]]
  {{:Surface flow            result type (Water Overlay)}}
! [[File:Overlay_groundwater.png|Groundwater overlay]]
  {{:Surface last datum      result type (Water Overlay)}}
|-
  {{:Surface last flow      result type (Water Overlay)}}
|[[File:overlay_icon_water_base_types.png|25px|center]]
  {{:Surface last speed      result type (Water Overlay)}}
|[[Base_types_result_type_(Water_Overlay)|BASE_TYPES]]
  {{:Surface last value      result type (Water Overlay)}}
|nominal value
  {{:Surface last u          result type (Water Overlay)}}
|{{inlink|Start_resulttype|Start}}
  {{:Surface last v          result type (Water Overlay)}}
|Categorization of the individual cells based on how they are processed by the water model, displaying which cells are considered to be specific features.
  {{:Surface max speed      result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
  {{:Surface max value      result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
  {{:Building last storage  result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
  {{:Flood arrival time      result type (Water Overlay)}}
|-
  {{:Flood rise rate        result type (Water Overlay)}}
|[[File:overlay_icon_water_debug_uv.png|25px|center]]
  {{:Last rain              result type (Water Overlay)}}
|[[Debug_uv_result_type_(Water_Overlay)|DEBUG_UV]]
  {{:Rain                    result type (Water Overlay)}}
|m<sup>3</sup>s<sup>-2</sup>
 
|[[#Last_resulttype|Last]]
  {{:Ground last storage    result type (Water Overlay)}}
|The wave part of each flux component in the [[Surface flow formula (Water Overlay)|2D Saint-Venant system]].
  {{:Ground last value      result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
  {{:Ground last direction  result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
  {{:Ground flow            result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
  {{:Ground max storage      result type (Water Overlay)}}
|-
  {{:Ground max value        result type (Water Overlay)}}
|[[File:overlay_icon_water_evaporated.png|25px|center]]
  {{:Ground watertable      result type (Water Overlay)}}
|[[Evaporated_result_type_(Water_Overlay)|EVAPORATED]]
  {{:Ground bottom flow      result type (Water Overlay)}}
|m (mm)&sup1;
  {{:Ground last unsaturated storage result type (Water Overlay)}}
|{{inlink|Total_resulttype|Total}}
  {{:Ground last unsaturated fraction result type (Water Overlay)}}
|The amount of water that has evaporated. The value is the sum of the quantities evaporated from the surface and the underground.
 
|style="text-align:center;"|'''X'''
  {{:Sewer last value        result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
  {{:Sewer max value        result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
 
|-
  {{:Evaporated              result type (Water Overlay)}}
|[[File:overlay_icon_water_gpu_overview.png|25px|center]]
  {{:Last evaporated        result type (Water Overlay)}}
|[[Gpu_overview_result_type_(Water_Overlay)|GPU_OVERVIEW]]
  {{:Impacted buildings      result type (Water Overlay)}}
|nominal value
 
|{{inlink|Maximum_resulttype|Maximum}}
  {{:Tracer a                result type (Water Overlay)}}
|Shows which GPU cluster calculated which part of the overlay.
  {{:Tracer b                result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
  {{:Tracer c                result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
  {{:Tracer d                result type (Water Overlay)}}
|style="text-align:center;"|'''X'''
 
|-
  {{:Base types              result type (Water Overlay)}}
|[[File:overlay_icon_water_ground_last_storage.png|25px|center]]
  {{:Debug uv                result type (Water Overlay)}}
|[[Ground_last_storage_result_type_(Water_Overlay)|GROUND_LAST_STORAGE]]
  {{:Debug uv direction      result type (Water Overlay)}}
|m (mm)&sup1;
  {{:Debug avg areas        result type (Water Overlay)}}
|{{inlink|Last_resulttype|Last}}
  {{:Debug waterways        result type (Water Overlay)}}
|The (effective) amount of water in the underground unsaturated zone.
  {{:Surface difference      result type (Water Overlay)}}
|style="text-align:center;"|
  {{:Gpu overview            result type (Water Overlay)}}
|style="text-align:center;"|
}}
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_ground_last_value.png|25px|center]]
|[[Ground_last_value_result_type_(Water_Overlay)|GROUND_LAST_VALUE]]
|m (mm)&sup1;
|{{inlink|Last_resulttype|Last}}
|The distance between the terrain surface and the groundwater level.
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_ground_max_storage.png|25px|center]]
|[[Ground_max_storage_result_type_(Water_Overlay)|GROUND_MAX_STORAGE]]
|m (mm)&sup1;
|{{inlink|Maximum_resulttype|Maximum}}
|The (effective) amount of water in the underground unsaturated zone.
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_ground_max_value.png|25px|center]]
|[[Ground_max_value_result_type_(Water_Overlay)|GROUND_MAX_VALUE]]
|m (mm)&sup1;
|{{inlink|Maximum_resulttype|Maximum}}
|The distance between the terrain surface and the groundwater level.
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_ground_watertable.png|25px|center]]
|[[Ground_watertable_result_type_(Water_Overlay)|GROUND WATERTABLE]]
|{{mdatum}}
|{{inlink|Last_resulttype|Last}}
|The groundwater level, relative to [[datum]].
|style="text-align:center;"|
|style="text-align:center;"|
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_impacted_buildings.png|25px|center]]
|[[Impacted_buildings_result_type_(Water_Overlay)|IMPACTED_BUILDINGS]]
|nominal value
|{{inlink|Maximum_resulttype|Maximum}}
|Constructions impacted by excess water, with the definition of "impacted" as defined by [[Impact_flood_threshold_m_(Water Overlay)|IMPACT_FLOOD_THRESHOLD_M]].
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_sewer_last_value.png|25px|center]]
|[[Sewer_last_value_result_type_(Water_Overlay)|SEWER_LAST_VALUE]]
|m (mm)&sup1;
|{{inlink|Last_resulttype|Last}}
|The amount of water stored in the sewer.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_sewer_max_value.png|25px|center]]
|[[Sewer_max_value_result_type_(Water_Overlay)|SEWER_MAX_VALUE]]
|m (mm)&sup1;
|{{inlink|Maximum_resulttype|Maximum}}
|The amount of water stored in the sewer.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_substance_a.png|25px|center]]
|[[Substance_a_result_type_(Water_Overlay)|SUBSTANCE_A]]
|x/m²
|{{inlink|Last_resulttype|Last}}
|The amount of [[Substance ABCD (Water Overlay)|substance A]] present. The value is the sum of the quantities on the surface, and in the underground.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_substance_b.png|25px|center]]
|[[Substance_b_result_type_(Water_Overlay)|SUBSTANCE_B]]
|x/m²
|{{inlink|Last_resulttype|Last}}
|The amount of [[Substance ABCD (Water Overlay)|substance B]] present. The value is the sum of the quantities on the surface, and in the underground.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_substance_c.png|25px|center]]
|[[Substance_c_result_type_(Water_Overlay)|SUBSTANCE_C]]
|x/m²
|{{inlink|Last_resulttype|Last}}
|The amount of [[Substance ABCD (Water Overlay)|substance C]] present. The value is the sum of the quantities on the surface, and in the underground.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_substance_d.png|25px|center]]
|[[Substance_d_result_type_(Water_Overlay)|SUBSTANCE_D]]
|x/m²
|{{inlink|Last_resulttype|Last}}
|The amount of [[Substance ABCD (Water Overlay)|substance D]] present. The value is the sum of the quantities on the surface, and in the underground.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:Difference_overlay_icoon.jpg|25px|center]]
|[[Surface_difference_result_type_(Water_Overlay)|SURFACE_DIFFERENCE]]
|m (mm)&sup1;
|{{inlink|Last_resulttype|Last}}
|The difference between the original water level and the water level of the last timeframe.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_surface_direction.png|25px|center]]
|[[Surface_last_direction_result_type_(Water_Overlay)|SURFACE_LAST_DIRECTION]]
|{{geoangle}}
|{{inlink|Last_resulttype|Last}}
|The last direction in which water is flowing across the surface.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_surface_direction.png|25px|center]]
|[[Surface_avg_direction_result_type_(Water_Overlay)|SURFACE_AVG_DIRECTION]]
|{{geoangle}}
|{{inlink|Average_resulttype|Average}}
|The average direction in which water is flowing across the surface.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_surface_duration.png|25px|center]]
|[[Surface_duration_result_type_(Water_Overlay)|SURFACE_DURATION]]
|s (min)&sup1;
|{{inlink|Total_resulttype|Total}}
|The amount of time the water depth on the surface exceeds [[Show duration flood level m (Water Overlay)|SHOW_DURATION_FLOOD_LEVEL_M]].
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_surface_elevation.png|25px|center]]
|[[Surface_elevation_result_type_(Water_Overlay)|SURFACE_ELEVATION]]
|{{mdatum}}
|{{inlink|Start_resulttype|Start}}
|The rasterized version of the [[terrain height (Water Overlay)|terrain height]] for use in the water overlay's calculations.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_surface_flow.png|25px|center]]
|[[Surface_flow_result_type_(Water_Overlay)|SURFACE_FLOW]]
|m&sup3;/m&sup2;
|{{inlink|Last_resulttype|Last}}
|The amount of water which has flowed through a given location.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_surface_last_speed.png|25px|center]]
|[[Surface_last_speed_result_type_(Water_Overlay)|SURFACE_LAST_SPEED]]
|m/s
|{{inlink|Last_resulttype|Last}}
|The (horizontal) speed of water flow.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_surface_last_value.png|25px|center]]
|[[Surface_last_value_result_type_(Water_Overlay)|SURFACE_LAST_VALUE]]
|m (mm)&sup1;
|{{inlink|Last_resulttype|Last}}
|The amount of water on the surface.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_surface_max_speed.png|25px|center]]
|[[Surface_max_speed_result_type_(Water_Overlay)|SURFACE_MAX_SPEED]]
|m/s
|{{inlink|Maximum_resulttype|Maximum}}
|The (horizontal) speed of water flow.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_surface_max_value.png|25px|center]]
|[[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]
|m (mm)&sup1;
|{{inlink|Maximum_resulttype|Maximum}}
|The amount of water on the surface.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|-
|[[File:overlay_icon_water_water_stress.png|25px|center]]
|[[Water stress_result_type_(Water_Overlay)|WATER_STRESS]]
|m (mm)&sup1;
|{{inlink|Maximum_resulttype|Maximum}}
|The amount of water on the surface, similar to [[Surface_max_value_result_type_(Water_Overlay)|SURFACE_MAX_VALUE]]. However, for [[terrain water (Water Overlay)|water terrains]], the water height must rise by at least [[Allowed water increase m (Water Overlay)|ALLOWED_WATER_INCREASE_M]]. Otherwise, the reported value in those locations is 0.
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|style="text-align:center;"|'''X'''
|}


{{Grid Overlay unit display information}}
{{Grid Overlay unit display information}}
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* {{Anchor|Total_resulttype}}'''Total''': The result of a running tally, counting the relevant data up until the timestep the data is recorded. The value can only increase or stay the same, but will never decrease. This mode is primarily used to gain insight into quantities rather than duration.
* {{Anchor|Total_resulttype}}'''Total''': The result of a running tally, counting the relevant data up until the timestep the data is recorded. The value can only increase or stay the same, but will never decrease. This mode is primarily used to gain insight into quantities rather than duration.


==Notes==
{{article end
|notes=
* Although it is possible to duplicate the overlay, and set the copy of the overlay to a different result type, we strongly advice to use child overlays instead. Downsides of the duplication approach are:  
* Although it is possible to duplicate the overlay, and set the copy of the overlay to a different result type, we strongly advice to use child overlays instead. Downsides of the duplication approach are:  
# the simulation has to run in full multiple times, causing a severe increase in calculation time.
*# The simulation has to run in full multiple times, causing a severe increase in calculation time.
# when changes to the overlay's configuration have to be made those changes need to be made to all water overlays.
*# When changes to the overlay's configuration have to be made those changes need to be made to all water overlays.
* Result child overlays do not recalculate if either they or their parent is set to [[Grid Overlay#Active|inactive]].
* Result child overlays do not recalculate if either they or their parent is set to [[Grid Overlay#Active|inactive]].
* If a calculation overlay is removed, all result child overlays of that overlay are removed as well. Separate overlays set as child overlays (such as [[input overlay]]s) of the overlay will not be removed.
* If a calculation overlay is removed, all result child overlays of that overlay are removed as well. Separate overlays set as child overlays (such as [[input overlay]]s) of the overlay will not be removed.
 
|howtos=
==How-to's==
* [[How to add and remove a Result type]]
* [[How to add and remove a Result type]]
 
|seealso=
==See also==
*Other types of [[Results_(Water_Overlay)|Water overlay results]].
*[[Results_(Water_Overlay)|Water overlay results]].
}}
 
{{WaterOverlay_result_nav}}
{{Template:WaterOverlay_result_nav}}
{{WaterOverlay output nav}}
[[Category:Water Module]]
[[Category:Water Module]]

Latest revision as of 09:10, 26 January 2024

The Water Module of a Water Overlay performs complex calculations and multiple types of results can be provided.

Unique results

Each result type represents an aspect of the calculated water simulation, and is accompanied by its own legend. As can be seen in the list below, many result types are supported. The water module can record more than one result type. However, since not all result types can be stored at the same time, only the selected ones are recorded. These results will be stored in individual overlays.

There is always one general Water Overlay. The configuration for the calculation is only defined in this overlay, which makes it easier to verify and configure the used simulation parameters. Result child overlays can be added to this Water Overlay to store additional result types. The advantage of using result child overlays are that for any given water overlay, the calculation of the overlay only occurs once, rather than multiple times equal to the amount of desired result types.

It is currently only possible to add result child overlays via the configuration wizard, in the step regarding output overlays.

Naturally, the results can be seen visually. They can also be inspected in more detail, and also exported.

Changing a result type

When the result type of the Water Overlay or any of its children, is changed, the legend is updated automatically. However, the data for this new result type must still be calculated. This may result in the visual output of the overlay changing, because the unchanged data is displayed with a new legend. When changing the result types, it is recommended to force a recalculation of the overlay before inspecting the results.

List of Result Types

¹ the units between () are as displayed in the 3D client. If exported to GeoTiff the SI-convention is used: meters (m) and seconds (s).

Result types can differ in the kind of data they display, the layer (surface or underground) of which they display that information, and how that data is recorded. Different result types can monitor data in the following ways:

  • Start: The data is determined at the start of the simulation and does not change afterwards.
  • Last: The data is the latest value determined at the timestep the data is recorded. The values can increase and decrease between different timesteps. This mode is primarily used for monitoring progression.
  • Average: The data is the average value based on previous values up until the timestep the data is recorded.
  • Maximum: The data is the highest value determined up until the timestep the data is recorded. The values can only increase or stay the same, but will never decrease. This mode is primarily used to gain insight into impact; the most severe situation any point had to endure.
  • Total: The result of a running tally, counting the relevant data up until the timestep the data is recorded. The value can only increase or stay the same, but will never decrease. This mode is primarily used to gain insight into quantities rather than duration.

Notes

  • Although it is possible to duplicate the overlay, and set the copy of the overlay to a different result type, we strongly advice to use child overlays instead. Downsides of the duplication approach are:
    1. The simulation has to run in full multiple times, causing a severe increase in calculation time.
    2. When changes to the overlay's configuration have to be made those changes need to be made to all water overlays.
  • Result child overlays do not recalculate if either they or their parent is set to inactive.
  • If a calculation overlay is removed, all result child overlays of that overlay are removed as well. Separate overlays set as child overlays (such as input overlays) of the overlay will not be removed.

How-to's

See also