Building: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
(Undo revision 47354 by Frank@tygron.nl (talk))
Tag: Undo
(Undo revision 47353 by Frank@tygron.nl (talk))
Tag: Undo
Line 40: Line 40:


<gallery>
<gallery>
File:QA wanner terrain building wiki3.jpg|link=https://www.tygron.com/nl/2020/04/17/wanneer-is-iets-een-terrain-in-tygron-en-wanneer-juist-een-building-en-waarom/|Building versus Terrain (In Dutch)
File:QA wanner terrain building wiki3.jpg|thumb|link=https://www.tygron.com/nl/2020/04/17/wanneer-is-iets-een-terrain-in-tygron-en-wanneer-juist-een-building-en-waarom/|Building versus Terrain (In Dutch)
File:YoutubeLogo1.jpg|link=https://youtu.be/-wxsCBhqico|Improved Underground functionalities Tygron Preview Server 2021
File:YoutubeLogo1.jpg|thumb|link=https://youtu.be/-wxsCBhqico|Improved Underground functionalities Tygron Preview Server 2021
</gallery>
</gallery>



Revision as of 13:07, 6 October 2022

In the Tygron Platform, Buildings is a collection of physical objects present on the surface and below ground. These include constructions and roads placed by people, planted trees and agriculture, nature, culverts and drainage pipes.

When a new project is generated using the New Project Wizard, Buildings will generally be placed automatically in the project based on the used data sources. Additional buildings can be imported using the Geo-wizard or manually added and adjusted using the Editor. During a session, stakeholders can plan the construction of new Buildings and the demolition of existing buildings, as integral part of the session mechanics. Upgrading existing buildings with green roofs, renovation etc., during a session is also possible.

Each Building has its own properties and effects on their surroundings. A Building is always assigned to a Function, which specifies properties shared by buildings of the same type. These also include visual properties. Each individual Building can also override most of these properties if necessary. Buildings consist of one or more sections. These sections each have their own surface plan and an amount of floors, allowing one building to consist of multiple sections of different floors and heights, while sharing the properties of that building. These sections are not allowed to intersect.

Buildings have an impact on various overlays and indicators; a large concrete ware house will probably have a negative influence on the green and parking indicators, prompting stakeholders to address these changes, if required for their indicator objectives. For an example on Buildings and their effects see also.

Categorization

In the Tygron Platform, buildings can be categorized in multiple ways depending on the context. For example, some calculation models only take into account buildings that belong to a road system, or a situated in the underground.

These categories are used to distinguish buildings:

  • Road and Road system: A building with a function that belongs to one of these categories: Road, intersection or bridge.
  • Underground: A building having a function that belongs to the category: underground.
  • Standard building: A building belonging to a function that is not a road or underground category.
  • Walled: A building belonging to a function that has a visualization that includes walls. The visualization depends on the configured model sets and cannot be changed by users.
  • Function: Buildings belonging to a specific function
  • Key: Buildings that have an attribute specified in an overlay as a key. For example Culvert or Weir

Attributes

It's possible to access and modify the Attributes of Buildings using queries.

Icon Attribute Unit Range Description
BAG_ID Integer A unique identifier for the Building as assigned by the BAG.

How to's