Sewer area (Water Overlay): Difference between revisions
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In other words, a sewer is present if: | In other words, a sewer is present if: | ||
* It is covered by a [[building]] with a [[Sewered (Water Overlay)|SEWERED]] attribute > 0. | * It is covered by a [[building]] with a [[Sewered (Water Overlay)|SEWERED]] attribute > 0. | ||
* | * And it is covered by a sewer area with a [[Sewer storage (Water Overlay)|SEWER_STORAGE]] attribute > 0. | ||
A sewer area can also pump stored sewer water to an [[External area (Water Overlay)|external area]] outside the project. However, water that has been pumped out will remain in the external area and cannot be pumped back. By default sewers do not pump water to external areas. | The storage capacity of a sewer area can be calculated as the total surface size of [[Sewered (Water Overlay)|sewered]] grid cells within that area times the value of the [[Sewer storage (Water Overlay)|sewer storage attribute]]. | ||
A sewer area can also pump stored sewer water to an [[External area (Water Overlay)|external area]] outside the project. However, water that has been pumped out will remain in the external area and cannot be pumped back. By default sewers do not pump water to external areas. Additionally, water can leave sewer areas into waterways through [[Sewer overflow (Water Overlay)|Sewer Overflow]]s. | |||
{{Overlay keys|suppresscategory=true| | {{Overlay keys|suppresscategory=true| | ||
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* With the [[Water Overlay Wizard]], [[How to generate a sewer|sewers can be generated]] based on [[neighborhood]]s in the project. | * With the [[Water Overlay Wizard]], [[How to generate a sewer|sewers can be generated]] based on [[neighborhood]]s in the project. | ||
* Water pumped out of a sewer cannot be pumped back once it has left the hydrological model. | * Water pumped out of a sewer cannot be pumped back once it has left the hydrological model. | ||
* At most one [[Sewer overflow (Water Overlay)|sewer overflow]] can be linked to a sewer area and vice versa | |||
*{{overlapping features note|Sewer areas}} | |||
|howtos= | |howtos= | ||
* [[How to generate a sewer]] | * [[How to generate a sewer]] | ||
Latest revision as of 11:47, 11 May 2026
A sewer area is part of the definition of a system of sewers in the specified area. A sewer is assumed to be present in all locations where a sewer area intersects with a sewered building.
In other words, a sewer is present if:
- It is covered by a building with a SEWERED attribute > 0.
- And it is covered by a sewer area with a SEWER_STORAGE attribute > 0.
The storage capacity of a sewer area can be calculated as the total surface size of sewered grid cells within that area times the value of the sewer storage attribute.
A sewer area can also pump stored sewer water to an external area outside the project. However, water that has been pumped out will remain in the external area and cannot be pumped back. By default sewers do not pump water to external areas. Additionally, water can leave sewer areas into waterways through Sewer Overflows.
| Icon | Key | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
| |
SEWER_STORAGE | m | The maximum water height the sewer can store. This value, multiplied by the grid cell size and the amount of grid cells marked as sewered, forms the total amount of water this sewer can store. | n/a | |
| |
SEWER_PUMP_SPEED | m3/s | The amount of water removed from the sewer per second, by pumping it to an external area outside the project. | 0 |
Notes
- With the Water Overlay Wizard, sewers can be generated based on neighborhoods in the project.
- Water pumped out of a sewer cannot be pumped back once it has left the hydrological model.
- At most one sewer overflow can be linked to a sewer area and vice versa
- Overlapping Sewer areas are not allowed. Should in any location two or more Sewer areas overlap, the values of one of them is used, and the values of the others are ignored.




