Object entry correction (Water Overlay)

From Tygron Support wiki
Revision as of 13:37, 26 February 2024 by Frank@tygron.nl (talk | contribs)
Jump to navigation Jump to search

Entry and exit points of hydraulic structues, such as culverts, pumps and weirs, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate.

Notes

  • This Attribute is by default set to 2 which means object correction is applied.
  • 3 cells is the maximum allowed for this Attribute.
  • In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.

How-to's