Object entry correction (Water Overlay): Difference between revisions

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|icon=Object_correction.png
|icon=Object_correction.png
|defaultvalue=2
|defaultvalue=2
|range=0 to 3 cells
}}</onlyinclude>}}
}}</onlyinclude>}}



Latest revision as of 13:38, 26 February 2024

Entry and exit points of hydraulic structures, such as culverts, pumps and weirs, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate.

Notes

  • This Attribute is by default set to 2 which means object correction is applied.
  • 3 cells is the maximum allowed for this Attribute.
  • In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.

How-to's