Object entry correction (Water Overlay): Difference between revisions

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{{Overlay attribute
{{Overlay attributes|<onlyinclude>
|attribute=OBJECT_CORRECTION
{{Overlay attributes|type=row|overlay=Water
|unit=boolean
|attribute=OBJECT_ENTRY_CORRECTION
|description=Objects (culverts, pumps, weirs) sometimes overlap each other and then one object becomes inactive. When this happens the rasterizer automatically moves the object start/end point by a maximum of one cell so both object are connected.  
|unit=cells
|description=How many cells allowed to move a hydraulic structure's entry point when it overlaps with another hydraulic building.
|icon=Object_correction.png
|defaultvalue=2
|range=0 to 3 cells
}}</onlyinclude>}}
 
Entry and exit points of hydraulic structures, such as [[Culvert (Water Overlay)|culvert]]s, [[Pump (Water Overlay)|pump]]s and [[Weir (Water Overlay)|weir]]s, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate.
 
{{article end
|notes=
* This Attribute is by default set to 2 which means object correction is applied.
* 3 cells is the maximum allowed for this Attribute.  
* In the advanced settings step of the [[Water Overlay Wizard]], this Attribute can also be (de)activated.
|howtos=
* [[How to add and remove an Attribute]]
}}
}}


==How-to's==
{{WaterOverlay model attribute nav}}
* [[How-to add and remove an attribute|Add and remove an attribute]]
 
{{WaterOverlay_model_attribute_nav}}

Latest revision as of 13:38, 26 February 2024

Entry and exit points of hydraulic structures, such as culverts, pumps and weirs, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate.

Notes

  • This Attribute is by default set to 2 which means object correction is applied.
  • 3 cells is the maximum allowed for this Attribute.
  • In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.

How-to's