Object entry correction (Water Overlay): Difference between revisions

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{{stub|todo=
* Use nominal list template to list options
* What does "1" mean?
}}
{{Overlay attributes|<onlyinclude>
{{Overlay attributes|<onlyinclude>
{{Overlay attributes|type=row|overlay=Water  
{{Overlay attributes|type=row|overlay=Water  
|attribute=OBJECT_ENTRY_CORRECTION
|attribute=OBJECT_ENTRY_CORRECTION
|unit=nominal
|unit=cells
|description=How many cells allowed to move hydraulic buildings if they would otherwise be inactive due to overlap with another hydraulic building.
|description=How many cells allowed to move a hydraulic structure's entry point when it overlaps with another hydraulic building.
|icon=Object_correction.png
|icon=Object_correction.png
|defaultvalue=2
|defaultvalue=2
}}</onlyinclude>}}
}}</onlyinclude>}}


Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of some amount of cells so the object(s) become active.  
Entry and exit points of hydraulic structues, such as [[Culvert (Water Overlay)|culvert]]s, [[Pump (Water Overlay)|pump]]s and [[Weir (Water Overlay)|weir]]s, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate.  


{{article end
{{article end
|notes=
|notes=
* This Attribute is by default set to 2 which means object correction is applied.  
* This Attribute is by default set to 2 which means object correction is applied.  
* 3 is the maximum allowed for this Attribute.  
* 3 cells is the maximum allowed for this Attribute.  
* In the advanced settings step of the [[Water Overlay Wizard]], this Attribute can also be (de)activated.  
* In the advanced settings step of the [[Water Overlay Wizard]], this Attribute can also be (de)activated.  
|howtos=
|howtos=

Revision as of 13:37, 26 February 2024

Entry and exit points of hydraulic structues, such as culverts, pumps and weirs, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate.

Notes

  • This Attribute is by default set to 2 which means object correction is applied.
  • 3 cells is the maximum allowed for this Attribute.
  • In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.

How-to's