Area: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(73 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{learned|what an area is|what an area is in the Tygron Engine|how areas can be used|how to create and edit areas}}
[[File:Api_current_situation_urban_subdiv.png|thumb|right|400px|[[Area]] in comparison to [[Neighborhood]]s, [[Zone]]s and [[Plot]]s]]
In the {{software}}, an area is comprised of a polygon, a name and a number of [[attribute]]s, which can be completely user-defined. Areas do not do much on their own, but can be used in conjunction with [[Overlay]]s, [[TQL]] and [[Excel]] to implement powerful and complex calculations for a project.


==Area==
Contrary to [[building]]s, [[neighborhood]]s, or [[terrain]]s, areas are allowed to overlap. They are also not bound to a [[layer]]. Because of this, they can be used for multiple purposes at the same time. By using attributes, it's possible to define and identify the purpose of an area.
An area is a surface or plane. It is a 2 dimensional indication of a location, more spread out than a single point.


==Areas in the Tygron Engine==
===Group filters===
In the Tygron Engine, an area is a generic form of data. An area is comprised of a polygon and a number of attributes, which can be completely user-defined. They do not do much on their own, but can be used in conjuction with [[TQL]] and [[Excel]] to implement more complex and user-defined calculations for a project.
Areas can be grouped together using Attribute name filters. Group filters are added to the [[left panel]] of Areas in the [[editor]]. If an Area contains an attribute with that name, it is added under the group filter. Group filter names are stored in the Setting [[Setting#AREA_GROUPS|AREA_GROUPS]].


==How areas can be used==
===Overlays===
Areas can be used for a number of purposes:
Specific areas can be visualized using an [[Area Overlay]]. This [[overlay]] can be used to inform stakeholders about a specific concept or calculation. The overlay can also change during the session if, for example, the area is (de)activate or its color is changed.
*To create an overlay
*To mark specific locations or buildings
*To provide spatial data not yet covered by the built-in components of the Engine


==Changing areas==
==Attributes==
{{Editor ribbon|header=Geo Data|bar=Areas}}
Areas can have any number of [[Attribute]]s. Generally these values are used by either specific {{software}} calculation models (such as the [[Water Overlay]] to indicate regions with specific water policies), or user-assigned [[Attribute]]s for self-defined calculation models.


In the editor, you can add, remove, and edit areas in the project as desired. To do this, you can used the "Areas" panel from the "Geo data" menu in the editor.
{{Area attributes|suppresscategory=true|
  {{:Interest area (Area Attribute)}}
}}


===Adding and removing areas===
{{article end
{{Editor ribbon|header=Geo Data|bar=Areas}}
|howtos=
To add an area to the world select "Add" at the bottom of the [[Editor#Left Panel|Left Panel]]. A new area will be added. To remove an area, select an area in the left panel, and select "Remove" at the bottom of the panel.
<div style="column-count:2">
{{Editor steps|title=add an area|Select "Geo Data" in the ribbon header.|Select "Areas" in the ribbon bar.|Select "Add" in the [[Editor#Left_Panel|left panel]].}}
* [[How to add an Area]]
{{Editor steps|title=duplicate an area|Select "Geo Data" in the ribbon header.|Select "Areas" in the ribbon bar.|Select the area you wish to duplicate.|Select "Remove" in the [[Editor#Left_Panel|left panel]].}}
* [[How to duplicate an Area]]
{{Editor steps|title=remove an area|Select "Geo Data" in the ribbon header.|Select "Areas" in the ribbon bar.|Select the area you wish to remove.|Select "Remove" in the [[Editor#Left_Panel|left panel]].}}
* [[How to remove an Area]]
* [[How to remove areas with a filter]]
* [[How to edit the properties of an Area]]
* [[How to create an overlay for visualizing your own geographical vector information]]
* [[How to add an Area to a Measure]]
* [[How to automatically import WFS Areas for a new Project]]
}}


===Editing areas===
{{Editor current situation nav}}
{{Editor ribbon|header=Geo Data|bar=Areas}}
Selecting an area in the left panel makes its properties adjustable in the right panel.


====Name====
[[Category:Items]][[Category:Area]]
The name of the area. This is used to differentiate between different areas. If the area is part of an overlay, the name is also used in the legend of the overlay. The name can be changed by changing the text in this field.
 
====Original Color====
The color of the area. When the area is displayed in the 3D world, the area is displayed using this color. You can change this by selecting the color field. A panel will appear in which you can specify the desired color. The color will be available as an [[attribute]] as well.
 
====Different Color for Maquette====
Whether a second color should be used for [[maquette]] displays of the area. This option an be toggled by checking the checkbox.
 
When checked, the option for selecting a maquette color will appear. You can change this by selecting the color field. A panel will appear in which you can specify the desired color. The color will be available as an [[attribute]] as well.
 
====Active in simulation====
Whether the area should be considered active. When an area is not active, it is not displayed as part of overlays, and has no polygon in the 3D world. You can toggle stis by checking the checkbox.

Latest revision as of 15:06, 29 February 2024

Area in comparison to Neighborhoods, Zones and Plots

In the Tygron Platform, an area is comprised of a polygon, a name and a number of attributes, which can be completely user-defined. Areas do not do much on their own, but can be used in conjunction with Overlays, TQL and Excel to implement powerful and complex calculations for a project.

Contrary to buildings, neighborhoods, or terrains, areas are allowed to overlap. They are also not bound to a layer. Because of this, they can be used for multiple purposes at the same time. By using attributes, it's possible to define and identify the purpose of an area.

Group filters

Areas can be grouped together using Attribute name filters. Group filters are added to the left panel of Areas in the editor. If an Area contains an attribute with that name, it is added under the group filter. Group filter names are stored in the Setting AREA_GROUPS.

Overlays

Specific areas can be visualized using an Area Overlay. This overlay can be used to inform stakeholders about a specific concept or calculation. The overlay can also change during the session if, for example, the area is (de)activate or its color is changed.

Attributes

Areas can have any number of Attributes. Generally these values are used by either specific Tygron Platform calculation models (such as the Water Overlay to indicate regions with specific water policies), or user-assigned Attributes for self-defined calculation models.