Object entry correction (Water Overlay)

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Entry and exit points of hydraulic structures, such as culverts, pumps and weirs, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum number of cells such that the object(s) can operate.

Notes

  • This Attribute is by default set to 2 which means object correction is applied.
  • 3 cells is the maximum allowed for this Attribute.
  • In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.

How-to's

API Endpoints