Sewer area (Water Overlay)

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A sewer area is part of the definition of a system of sewers in the specified area. A sewer is assumed to be present in all locations where a sewer area intersects with a sewered building.

In other words, a sewer is present if:

The storage capacity of a sewer area can be calculated as the amount of [[Sewered (Water Overlay) sewered grid cells within that area times the value of the sewer storage attribute.

A sewer area can also pump stored sewer water to an external area outside the project. However, water that has been pumped out will remain in the external area and cannot be pumped back. By default sewers do not pump water to external areas. Additionally, water can leave sewer areas into waterways through Sewer Overflows.

Notes

  • With the Water Overlay Wizard, sewers can be generated based on neighborhoods in the project.
  • Water pumped out of a sewer cannot be pumped back once it has left the hydrological model.
  • At most one sewer overflow can be linked to a sewer area and vice versa
  • Overlapping Sewer areas are not allowed. Should in any location two or more Sewer areas overlap, the values of one of them is used, and the values of the others are ignored.

How-to's

See also