Object entry correction (Water Overlay): Difference between revisions
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|attribute=OBJECT_ENTRY_CORRECTION | |attribute=OBJECT_ENTRY_CORRECTION | ||
|unit=cells | |unit=cells | ||
|description= | |description=Number of cells allowed to move a hydraulic structure's entry point when it overlaps with another hydraulic building. | ||
|icon=Object_correction.png | |icon=Object_correction.png | ||
|defaultvalue=2 | |defaultvalue=2 | ||
| Line 18: | Line 18: | ||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
|api=*[[Api session event editor overlay set attribute]] | |||
}} | }} | ||
{{WaterOverlay model attribute nav}} | {{WaterOverlay model attribute nav}} | ||
Latest revision as of 12:18, 13 July 2026
| Icon | Attribute | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
|
OBJECT_ENTRY_CORRECTION | cells | 0 to 3 cells | Number of cells allowed to move a hydraulic structure's entry point when it overlaps with another hydraulic building. | 2 |
Entry and exit points of hydraulic structures, such as culverts, pumps and weirs, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum number of cells such that the object(s) can operate.
Notes
- This Attribute is by default set to 2 which means object correction is applied.
- 3 cells is the maximum allowed for this Attribute.
- In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.





