Tree: Difference between revisions

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* The [[MultiPolygon]] stored in a [[Section]] of a part of a forest is the region where potentially tree trunks are located.
* The [[MultiPolygon]] stored in a [[Section]] of a part of a forest is the region where potentially tree trunks are located.
* The height of trees is calculated using the difference between the [[DTM]] and the [[DSM]] during the [[New Project Wizard]] phase.
* The height of trees is calculated using the difference between the [[DTM]] and the [[DSM]] during the [[New Project Wizard]] phase.
* The height of trees is stored in the [[Floor height m (Function Value)|FLOOR_HEIGHT_M]] attribute, in amounts of meters.


==Overlays==
==Overlays==
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{{article end
{{article end
|notes=
|notes=
* The [[Floor height m (Function Value)|FLOOR_HEIGHT_M]] also affects how tall the tree is in the [[3D Visualization]].
* Roots of trees can be seen in the [[Underground visualization]]
* Roots of trees can be seen in the [[Underground visualization]]
|seealso=
|seealso=

Revision as of 13:33, 6 October 2026

Trees are used and represented in the Tygron Platform the in the following ways:

  • Trees are generally represented by Buildings, with a Tree Function.
  • The MultiPolygon stored in a Section of an individual Tree is the tree trunk, not the tree foliage.
  • The MultiPolygon stored in a Section of a part of a forest is the region where potentially tree trunks are located.
  • The height of trees is calculated using the difference between the DTM and the DSM during the New Project Wizard phase.
  • The height of trees is stored in the FLOOR_HEIGHT_M attribute, in amounts of meters.

Overlays

Tree (building)s and their properties are used in various overlays:

Foliage

The Heat Stress Overlay (and Shadow Overlay) use Foliage of trees as input, either as:

Foliage can be detected using an Inference Overlay using the Foliage (Neural Network).