Sewer area (Water Overlay): Difference between revisions

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* With the [[Water Overlay Wizard]], [[How to generate a sewer|sewers can be generated]] based on [[neighborhood]]s in the project.
* With the [[Water Overlay Wizard]], [[How to generate a sewer|sewers can be generated]] based on [[neighborhood]]s in the project.
* Water pumped out of a sewer cannot be pumped back once it has left the hydrological model.
* Water pumped out of a sewer cannot be pumped back once it has left the hydrological model.
*{{overlapping features note|Sewer areas}}
|howtos=
|howtos=
* [[How to generate a sewer]]
* [[How to generate a sewer]]

Revision as of 13:16, 8 May 2026

A sewer area is part of the definition of a system of sewers in the specified area. A sewer is assumed to be present in all locations where a sewer area intersects with a sewered building.

In other words, a sewer is present if:

A sewer area can also pump stored sewer water to an external area outside the project. However, water that has been pumped out will remain in the external area and cannot be pumped back. By default sewers do not pump water to external areas.

Notes

  • With the Water Overlay Wizard, sewers can be generated based on neighborhoods in the project.
  • Water pumped out of a sewer cannot be pumped back once it has left the hydrological model.
  • Overlapping Sewer areas are not allowed. Should in any location two or more Sewer areas overlap, the values of one of them is used, and the values of the others are ignored.

How-to's

See also