Sewer area (Water Overlay): Difference between revisions

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A sewer area is part of the definition of a [[sewer model (Water Overlay)|system of sewers]] in the specified area. A sewer is assumed to be present in all locations where a sewer area intersects with a [[Sewered (Water Overlay)| sewered construction]].
A sewer area is part of the definition of a [[sewer model (Water Overlay)|system of sewers]] in the specified area. A sewer is assumed to be present in all locations where a sewer area intersects with a [[Sewered (Water Overlay)| sewered building]].


In other words, a sewer is present if:
In other words, a sewer is present if:
* It is covered by a construction with a [[Sewered (Water Overlay)|SEWERED]] attribute > 0.
* It is covered by a [[building]] with a [[Sewered (Water Overlay)|SEWERED]] attribute > 0.
* It is covered by a sewer area with a [[Sewer storage (Water Overlay)|SEWER_STORAGE]] attribute > 0.
* It is covered by a sewer area with a [[Sewer storage (Water Overlay)|SEWER_STORAGE]] attribute > 0.



Latest revision as of 14:59, 6 October 2022

A sewer area is part of the definition of a system of sewers in the specified area. A sewer is assumed to be present in all locations where a sewer area intersects with a sewered building.

In other words, a sewer is present if:

A sewer area can also pump stored sewer water to an external area outside the project. However, water that has been pumped out will remain in the external area and cannot be pumped back. By default sewers do not pump water to external areas.

Notes

How-to's

See also