3D Visualization: Difference between revisions

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After reading this page
[[File:3DWorld2.jpg|right|thumb|{{software|client}}'s 3D Visualization with a textured height map, 3D building model and furniture, traffic and a skybox]]
* you've learned what the 3D World is
When using the [[{{software|client}}]], a three dimensional (3D) visualization of the selected [[project]] is rendered as a scene.
* you've learned how the 3D world relates to the Tygron Engine
* you've learned out of which elements the 3D world is created
* you've learned how to create a 3D world
* you've learned how to edit the 3D world
<br />
[[File:3dworld1.jpg|left]]<br clear=all>


=== What is a 3D World? ===
The view into this 3D visualization is determined by the selected [[Camera]] mode, which also determine the way you can navigate using the mouse and keyboard controls.  
: The 3D World is a visual representation in three dimensions of (a part of) the real world or a virtual area.


=== What is the function of the 3D World in the Tygron Engine? ===
The scene consists of:
: When playing a game in the Tygron Engine, a three dimensional (3D) visualization of the game area is rendered. In this 3D world the players can navigate and perform their stakeholders' actions. The effects of their actions are also immediately visualized, delivering direct visual feedback. When for example a stakeholder's action negatively affects water storage in the game area, floods will occur and be displayed during heavy rain fall.
* A textured height map, based on the [[DTM]], [[Terrain]]s and [[Building]]s on top of it.
[[File:3DWorld2.jpg|left|thumb|200pc|3D World]]
* Construction and furniture models of [[Building]]s.
* [[Traffic Model|Traffic vehicles]], either driving or stationary.
* A sky box providing the background of the visualization.
* Abstract visualizations, such as [[Network]] and [[System_visualization_(Water_Overlay)|Water System visualization]], based on the selected [[Water Overlay]].
* Labels indicator [[Neighborhood]]s and street names.
* Informational [[popup]]s on locations of interest.
* Shaders that enhance the visualization, such as water and shadows and the cursor location.
* [[Flooding Overlay|Flooding]] and [[weather]] effects.
* Special effects placed in the projects, spawning particles such as smoke.
* Visualize [[Overlay]]s. These overlays can also be inspected by interacting with the scene to show hover information of clicked locations.


=== Elements of the 3D world ===
==Cursor highlight==
==== Constructions ====
[[File:cursor_highlight_3D_visualization.jpg|thumb|right|The cursor highlight in the 3D Visualization.]]
==== Zoning ====
The Cursor highlight indicates the location of interaction with the 3D Visualization. For example when inspecting the data by left clicking, a hover menu will open with data at the location of the highlighted cursor. There can be a slight delay between the location of the cursor of your operating system, and the cursor in the 3D visualization.
==== Ownership ====
==== Behavior ====
==== Ground Price ====


=== How to create a 3D World in the Tygron Engine ===


=== How to adjust an already existing 3D World in the Editor ===
==Actions and Selection==
Users can draw and perform actions on both the [[Current Situation]] and [[Future Design]]. The effects of these actions will be visualized either directly or after calculation of the projects [[Overlay]]s, [[Panel]]s and [[Indicator]]s. It is possible to continuously switch between the current and future situation and see differences made. Furthermore, certain actions and events can be fired to activate special visual  effects, such as a flood calculated by a Flooding overlay, visualized using a water shader.
 
==Interface==
On top of the 3D visualization, depending on the type of [[session]], a [[Viewer ]]interface and optionally an [[Editor ]]interface is rendered. This interface can be used to interact with the project or start actions in the 3D visualization.
 
{{article end
|seealso=
* [[Viewer]]
* [[Editor]]
* [[Camera]]
* [[List of Keyboard Shortcuts]]
* [[Virtual Reality]]
 
}}

Latest revision as of 15:26, 1 February 2024

Tygron Client's 3D Visualization with a textured height map, 3D building model and furniture, traffic and a skybox

When using the Tygron Client, a three dimensional (3D) visualization of the selected project is rendered as a scene.

The view into this 3D visualization is determined by the selected Camera mode, which also determine the way you can navigate using the mouse and keyboard controls.

The scene consists of:

  • A textured height map, based on the DTM, Terrains and Buildings on top of it.
  • Construction and furniture models of Buildings.
  • Traffic vehicles, either driving or stationary.
  • A sky box providing the background of the visualization.
  • Abstract visualizations, such as Network and Water System visualization, based on the selected Water Overlay.
  • Labels indicator Neighborhoods and street names.
  • Informational popups on locations of interest.
  • Shaders that enhance the visualization, such as water and shadows and the cursor location.
  • Flooding and weather effects.
  • Special effects placed in the projects, spawning particles such as smoke.
  • Visualize Overlays. These overlays can also be inspected by interacting with the scene to show hover information of clicked locations.

Cursor highlight

The cursor highlight in the 3D Visualization.

The Cursor highlight indicates the location of interaction with the 3D Visualization. For example when inspecting the data by left clicking, a hover menu will open with data at the location of the highlighted cursor. There can be a slight delay between the location of the cursor of your operating system, and the cursor in the 3D visualization.


Actions and Selection

Users can draw and perform actions on both the Current Situation and Future Design. The effects of these actions will be visualized either directly or after calculation of the projects Overlays, Panels and Indicators. It is possible to continuously switch between the current and future situation and see differences made. Furthermore, certain actions and events can be fired to activate special visual effects, such as a flood calculated by a Flooding overlay, visualized using a water shader.

Interface

On top of the 3D visualization, depending on the type of session, a Viewer interface and optionally an Editor interface is rendered. This interface can be used to interact with the project or start actions in the 3D visualization.