Object entry correction (Water Overlay): Difference between revisions

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|attribute=OBJECT_ENTRY_CORRECTION
|attribute=OBJECT_ENTRY_CORRECTION
|unit=cells
|unit=cells
|description=How many cells allowed to move a hydraulic structure's entry point when it overlaps with another hydraulic building.
|description=Number of cells allowed to move a hydraulic structure's entry point when it overlaps with another hydraulic building.
|icon=Object_correction.png
|icon=Object_correction.png
|defaultvalue=2
|defaultvalue=2
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}}</onlyinclude>}}
}}</onlyinclude>}}


Entry and exit points of hydraulic structures, such as [[Culvert (Water Overlay)|culvert]]s, [[Pump (Water Overlay)|pump]]s and [[Weir (Water Overlay)|weir]]s, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate.  
Entry and exit points of hydraulic structures, such as [[Culvert (Water Overlay)|culvert]]s, [[Pump (Water Overlay)|pump]]s and [[Weir (Water Overlay)|weir]]s, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum number of cells such that the object(s) can operate.  


{{article end
{{article end
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|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
|api=*[[Api session event editor overlay set attribute]]
}}
}}


{{WaterOverlay model attribute nav}}
{{WaterOverlay model attribute nav}}

Latest revision as of 12:18, 13 July 2026

Entry and exit points of hydraulic structures, such as culverts, pumps and weirs, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum number of cells such that the object(s) can operate.

Notes

  • This Attribute is by default set to 2 which means object correction is applied.
  • 3 cells is the maximum allowed for this Attribute.
  • In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.

How-to's

API Endpoints