Object entry correction (Water Overlay): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
{{Overlay attributes|type=row|overlay=Water | {{Overlay attributes|type=row|overlay=Water | ||
|attribute=OBJECT_ENTRY_CORRECTION | |attribute=OBJECT_ENTRY_CORRECTION | ||
|unit= | |unit=cells | ||
|description= | |description=How many cells allowed to move a hydraulic structure's entry point when it overlaps with another hydraulic building. | ||
|icon=Object_correction.png | |icon=Object_correction.png | ||
|defaultvalue=2 | |||
|range=0 to 3 cells | |||
}}</onlyinclude>}} | }}</onlyinclude>}} | ||
Entry and exit points of hydraulic structures, such as [[Culvert (Water Overlay)|culvert]]s, [[Pump (Water Overlay)|pump]]s and [[Weir (Water Overlay)|weir]]s, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate. | |||
{{article end | {{article end | ||
|notes= | |notes= | ||
* This | * This Attribute is by default set to 2 which means object correction is applied. | ||
* In the advanced settings step of the [[Water Overlay Wizard]], this | * 3 cells is the maximum allowed for this Attribute. | ||
* In the advanced settings step of the [[Water Overlay Wizard]], this Attribute can also be (de)activated. | |||
|howtos= | |howtos= | ||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] |
Latest revision as of 13:38, 26 February 2024
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
OBJECT_ENTRY_CORRECTION | cells | 0 to 3 cells | How many cells allowed to move a hydraulic structure's entry point when it overlaps with another hydraulic building. | 2 |
Entry and exit points of hydraulic structures, such as culverts, pumps and weirs, can sometimes overlap each other. When this happens the rasterizer automatically moves the entry/exit point(s) by a maximum of some amount of cells such that the object(s) can operate.
Notes
- This Attribute is by default set to 2 which means object correction is applied.
- 3 cells is the maximum allowed for this Attribute.
- In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.