Breach input area (Water Overlay): Difference between revisions
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{{Overlay attribute | {{Overlay attribute | ||
|key=[[Breach_input_area_(Water_Overlay)|BREACH_INPUT_AREA]] | |key=[[Breach_input_area_(Water_Overlay)|BREACH_INPUT_AREA]] | ||
|unit= | |unit=[[ID]] of an [[Area]] | ||
|description=The [[Area]] item representing the influx area for the breach. | |description=The [[Area]] item representing the influx area for the breach. | ||
|defaultvalue=none | |defaultvalue=none |
Revision as of 11:52, 9 June 2020
Notes
- To attach a breach input area to a breach using the configuration wizard, ensure that the desired input area does not have a BREACH_HEIGHT attribute but does have a BREACH_INPUT_AREA attribute (set to -1, for example). That area is then selectable as an input area in the configuration wizard, in the step for breaches areas.
- When a Breach input area is defined, an external water body will not be created. Subsequently, the EXTERNAL_SURFACE_LEVEL, EXTERNAL_WATER_LEVEL and EXTERNAL_AREA attributes will be ignored.