Terrain root depth m (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{terrain attributes
{{terrain attributes
| <onlyinclude>
| <onlyinclude>
{{terrain attributes|type=row|group=Water Overlay
{{terrain attributes|type=row|overlay=Water
|attribute=ROOT_DEPTH_M
|attribute=ROOT_DEPTH_M
|unit=m
|unit=m

Revision as of 12:41, 6 October 2020

Terrains can be configured with plant-related attributes, similar to constructions configured as crops and foliage, allowing it to draw water from the underground and evaporate it.

Notes

  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
  • When there is no construction present on the surface, and the terrain has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.

How-to's

See also