Inundation area (Water Overlay): Difference between revisions

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==Notes==
==Notes==
* If a grid cell is not covered by an inundation area or it is marked as [[terrain water (Water Overlay)|water]], the grid cell will not be inundated.
* If a grid cell is not covered by an inundation area or if the cell is marked as [[terrain water (Water Overlay)|water]], the grid cell will not be inundated by the inundation level area.
* For terrain with a steep decline, using a single inundation area to define the inundation level might not suffice, since the level is a datum height, not a relative offset from the bottom. Alternatives, such as staggered inundation areas, or initializing the waterway dry, should be considered.
* For terrain with a steep decline, using a single inundation area to define the inundation level might not suffice, since the level is a datum height, not a relative offset from the bottom. Alternatives, such as staggered inundation areas, or initializing the waterway dry, should be considered.
==See also==
==See also==

Revision as of 11:36, 5 July 2019

An inundation area is an initial placement of a quantity of water. This differs from the water level areas in that an inundation level allows you to place water anywhere on the surface (but explicitly not on water). Template:Overlay attribute

Notes

  • If a grid cell is not covered by an inundation area or if the cell is marked as water, the grid cell will not be inundated by the inundation level area.
  • For terrain with a steep decline, using a single inundation area to define the inundation level might not suffice, since the level is a datum height, not a relative offset from the bottom. Alternatives, such as staggered inundation areas, or initializing the waterway dry, should be considered.

See also