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{{learned|what functions are|how functions relate to the Tygron Engine|where functions are used|how to change existing functions|how to create your own functions}}
[[File:Api_current_situation_building.png|thumb|right|400px|[[Function]] related to [[Buildings]] and [[Function Overrides]]]]
Functions are the blueprints for [[Building]]s in your projects. They describe the purpose and basic [[Function Value|properties]] of [[Building]]s. A Function also references which model sets and colors are used in the 2D and 3D visualization. A Function is effectively a "type of Building".


==Functions==
The properties associated with a Function are known as [[Function Value]]s
A function is a purpose or destination for something. In the context of spatial planning, a function specifically indicates the purpose of a building or other type of construction. A corporate skyscraper has an "office" function. A house has a residential function. A park has a leisure function.


==How functions relate to the Tygron Engine==
A Building in a Project is always based on one Function. Buildings with the same Function may have different locations, different heights, and different owners. But Buildings with the same Function will have the same set of [[Function Value|properties]] defining their economic, environmental, and spatial effect.
In the Tygron Engine, functions are used to refer to specific types of building. Every [[constructions|construction]] has assigned to it what type of construction it is, in the form of a function. Functions can also exist separately from constructions, as a definition of a type of building. Although many functions may exist in a game, not all functions need to be used.


==Function usage==
Additionally, Functions can also be used as definitions for [[action]]s. When a Function is used as an Action, the Action will be the creation of a new Building, the Function of which is the Function which is used as Action. Some properties of the Function, such as the minimum, maximum, and default amount of floors, also affect how a [[Stakeholder]] can enact their action.
There are two ways functions can be used. Primarily, a function is used


The {{software}} contains several hundred Functions.


==Changing functions==
===Function values===
''This section deals with changing the values of the function itself. For changing the function of a construction, see [[Constructions#How to change constructions in a game|changing constructions]].''
{{main|Function Value}}
[[File:Function_value_table.png|thumb|left|[[Function Values Table]] in the [[editor]].]]
Functions are composed of a collection of properties called [[Function Value]]s. These form the actual numeric definitions which are applied on a Building which is set to be of a certain Function. In principle, when such a value of a Building is required for a calculation, the value set in the Function is used.


{{Editor location|||Indicators|Function Values}}
A complete list of all available Function Values can be found on the [[Function Value]]s page.
{{clear}}


[[File:Function_values_screen.jpg|framed|none|The function values editing screen.]]
===Function Categories===
[[File:Function-selector.jpg|300px|thumb|left|The function selection window. This will appear whenever you need to a select a function.]]
Functions are divided into Function Categories. Where a Function itself may be "Old Warehouses", such a Function may belong to a Function Category "Industry". This categorization helps when trying to select a specific Function among the full collection of Functions. It also makes it easier to [[TQL|query]] Buildings in a Project but filtering on the purposes of the Building. Rather than creating individual queries for each Function which matches a broad usage for Buildings, a single query for a Function Category can be used.


===Adding functions for editing===
Functions are always part of at least one Category, but can also be part of multiple functions. An example is a Function for a Building with shops at a bottom floor, but residences on floors above it. Or flats which contain a mix of both social and luxury housing. In these cases, the Function's Categories each have a respective weight. The Building will be considered wholly of the specified Function, but the Building will be considered "divided up" between the Categories when querying, for example, their floor size.{{clear}}
By default, functions are not yet available for editing. To edit them, they must first be added to the "Function Values" panel. When they are added, their properties can be altered as desired. Adding functions can be done by following these steps:


{{Editor steps|title=add a function for editing|Click "Add".|Select the desired function in the [[function selection]] window.|Find the function in the list in the "Function Values" panel.}}
'''Categories: '''


===Adding new functions===
Currently the {{software}} distinguishes the following Function Categories:
It is possible to create new functions by duplicating existing functions. The properties of these duplicated functions can be changed separately from the original function. A function can be duplicated as often as desired. Adding new functions can be done by following these steps:
{|class=wikitable
! Category
! TQL Term
! Combinable
! Description
|-
| Affordable housing
| SOCIAL
| yes
| Affordable housing contains actions related to affordable housing: Flats (various types), Old social housing (various types), Social housing (various types), etc.
|-
| Agriculture
| AGRICULTURE
|
| Agriculture contains actions related to agriculture: Floating crops, Farms, Corn Fields etc.
|-
| Bridge
| BRIDGE
|
|
|-
| Education
| EDUCATION
| yes
| Education contains actions related to educational buildings: Basis educational buildings, emergency classrooms, labs, primary schools etc.
|-
| Gardens
| GARDEN
|
| Gardens contains actions related to gardens: Simple Garden, Normal Garden, Fenced Garden, etc.
|-
| Healthcare
| HEALTHCARE
| yes
| Healthcare contains actions related to healthcare: Healthcare farm, Healthcare hotel, Hospital, etc.
|-
| Industry
| INDUSTRY
| yes
| Industry contains actions related to industrial buildings: Biorefinery, Silo's, Warehouses, Chimney, etc.
|-
| Intersection
| INTERSECTION
|
|
|-
| Leisure
| LEISURE
|
| Leisure contains actions related to leisure buildings: Sports center, Swimming Pool, Theatre, Tennis Court, etc.
|-
| Market housing
| NORMAL
| yes
| Market Housing contains actions related to market housing: different types of housing, apartments, shops with houses, etc.
|-
| Nature
| NATURE
|
| Nature contains actions related to nature: Trees, Orchard, Reeds.
|-
| Offices
| OFFICES
| yes
| Offices contains actions related to Offices: Classic Offices, Luxurious Offices, Old Offices, Offices with shops, etc.
|-
| Other
| OTHER
|
| Other contains assorted actions: Cemetery,  Trash bins, Windmill and a few others.
|-
| Parks
| PARK
|
| Parks contains actions related to Parks: City Park, Fountain, Pocket Park, Vegetable garden, etc.
|-
| Roads
| ROAD
|
| Roads contains actions related to infrastructure and roads: Asphalt roads (various types), Bicycle path, Cobblestone roads, Train tracks, etc.
|-
| Senior housing
| SENIOR
| yes
| Senior Housing contains actions related to senior housing: Senior Housing (Standard) and Senior Housing (Luxurious).
|-
| Shops and restaurants
| SHOPPING
| yes
| Shops and restaurants contains actions related to shops and restaurants: Chip shop, Convenience store, Office with shops, Houses with Shops, etc.
|-
| Squares
| PAVED_AREA
|
| Squares contains actions related to public Squares: Parking Spaces, Playground, Watersquare, Skate park etc.
|-
| Student housing
| STUDENT
| yes
| Student Housing contains actions related to student housing: Cheap student housing, Student Housing (various types), Student Containers, etc.
|-
| Top market housing
| LUXE
| yes
| Top Market Housing contains actions related to luxurious housing: Luxury Apartments, Modern Villa, Old Villa, Monumental House, etc.  
|-
| Underground
| UNDERGROUND
|
| Underground contains an action related to underground: Drainage Culvert.
|}


{{Editor steps|title=add a new function|Select a function from the list to use as template.|Press "Duplicate".|Find the duplicated function at the bottom of the list.}}
===Regions===
[[File:Region_selection.jpg|framed|left|The region selector, to filter the available functions.]]
To further help with finding the appropriate Function, they are also divided into regions. Based on the location of the Project, the region for the Project is set automatically. Some Functions are only available in certain regions. This is based on what region of the world the Function would be most appropriate for.


===Changing functions===
When selecting a Function, it is possible to change the region of the Project to gain access to the Functions of other regions. It is possible to Mix Functions of various regions freely.{{clear}}
{{Editor location|||Indicators|Function Values}}


=====Changing categories of functions=====
'''Regions: '''
It is possible to supplement the category of a function with one or more additional categories. This means it's possible to create buildings which, for example, are part house and part shop. This can be done by following these steps:
{{Editor steps|title=add categories to functions|If the desired function is not yet present in the list, [[#Adding functions for editing|add the function]] to the list.|Select the function of which you wish to change or add a category.|Select the desired category using the drop down box at the bottom.|Press "Add category".}}
{{Editor steps|title=remove categories from functions|Ensure the function of which you wish to remove a category has at least two categories.|Select the category of the function you wish to remove.|Press "Delete category".}}


If you wish to change the category of a function from one category to another, first add the category you wish to have assigned to the function, and then remove the category you do not wish to have assigned to the function. You can not remove the last category of a function. Each function must have at least one category.
Currently the {{software}} distinguishes the following regions:
* Africa
* Asia
* North America
* Northwestern Europe
* Other


====Changing properties====
{{article end
Each function has a number of properties which can be changed.
|howtos=
{{Editor steps|title=change the properties of functions|If the desired function is not yet present in the list, [[#Adding functions for editing|add the function]] to the list.|Find the column with the property you wish to change.|Change the value in the row of the function and the column of the property.}}
* [[How to add Functions for editing]]
* [[How to create Functions]]
* [[How to change Function Values for a Function]]
* [[How to add an Attribute to a Function]]
* [[How to change Attributes for a Function]]
* [[How to add a Category to a Function]]
* [[How to remove a Category from a Function]]
* [[How to change the Category of a Function]]
* [[How to adjust Building Costs]]
|seealso=
*[[Function Override]]
*[[Function Values Table]]
}}


'''Note: When a function has multiple categories, some properties can also have different values per category for the same function.'''
{{Template:Editor_current_situation_nav}}


[[File:Function_values_screen_edit_value.jpg|framed|left|Editing the floor area of Social Housing.]]<br clear=all>
[[Category:Items]]
The following properties can be changed directly:.
 
=====Name=====
 
====Changing effects on custom indicators====
 
{{Editor location|||Indicators|Custom function scores}}
 
{{Editor steps|title=change the effect of functions on custom indicators|If the desired function is not yet present in the list, [[#Adding functions for editing|add the function]] to the list of function values| Find the column with the indicator for which you wish to change the effects| Change the value in the row of the function and the column of the property value}}<br clear=all>
 
[[File:Custom_function_values_screen_edit_value.jpg|framed|left|Changing the effect of offices on the economy indicator.]]<br clear=all>
 
For each custom indicator in the game, two properties exist. Each property has its own column in this panel.
 
=====Indicator=====
: ''The effect on the custom indicator. For each 100m² of a function that exists in the [[game area]], this value is added to the indicator. You can change this value by changing the numerical value in this field.''
 
=====Indicator (cumulative to max)=====
: ''The maximum effect of this function on the custom indicator. No more then this value can be achieved with this function alone. If the total effect would exceed this value, the effect is capped at this value, and constructing more of the same function does not have any more effect. You can change this value by changing the numerical value in this field.''

Latest revision as of 14:08, 29 February 2024

Functions are the blueprints for Buildings in your projects. They describe the purpose and basic properties of Buildings. A Function also references which model sets and colors are used in the 2D and 3D visualization. A Function is effectively a "type of Building".

The properties associated with a Function are known as Function Values

A Building in a Project is always based on one Function. Buildings with the same Function may have different locations, different heights, and different owners. But Buildings with the same Function will have the same set of properties defining their economic, environmental, and spatial effect.

Additionally, Functions can also be used as definitions for actions. When a Function is used as an Action, the Action will be the creation of a new Building, the Function of which is the Function which is used as Action. Some properties of the Function, such as the minimum, maximum, and default amount of floors, also affect how a Stakeholder can enact their action.

The Tygron Platform contains several hundred Functions.

Function values

Main article: Function Value

Functions are composed of a collection of properties called Function Values. These form the actual numeric definitions which are applied on a Building which is set to be of a certain Function. In principle, when such a value of a Building is required for a calculation, the value set in the Function is used.

A complete list of all available Function Values can be found on the Function Values page.

Function Categories

The function selection window. This will appear whenever you need to a select a function.

Functions are divided into Function Categories. Where a Function itself may be "Old Warehouses", such a Function may belong to a Function Category "Industry". This categorization helps when trying to select a specific Function among the full collection of Functions. It also makes it easier to query Buildings in a Project but filtering on the purposes of the Building. Rather than creating individual queries for each Function which matches a broad usage for Buildings, a single query for a Function Category can be used.

Functions are always part of at least one Category, but can also be part of multiple functions. An example is a Function for a Building with shops at a bottom floor, but residences on floors above it. Or flats which contain a mix of both social and luxury housing. In these cases, the Function's Categories each have a respective weight. The Building will be considered wholly of the specified Function, but the Building will be considered "divided up" between the Categories when querying, for example, their floor size.

Categories:

Currently the Tygron Platform distinguishes the following Function Categories:

Category TQL Term Combinable Description
Affordable housing SOCIAL yes Affordable housing contains actions related to affordable housing: Flats (various types), Old social housing (various types), Social housing (various types), etc.
Agriculture AGRICULTURE Agriculture contains actions related to agriculture: Floating crops, Farms, Corn Fields etc.
Bridge BRIDGE
Education EDUCATION yes Education contains actions related to educational buildings: Basis educational buildings, emergency classrooms, labs, primary schools etc.
Gardens GARDEN Gardens contains actions related to gardens: Simple Garden, Normal Garden, Fenced Garden, etc.
Healthcare HEALTHCARE yes Healthcare contains actions related to healthcare: Healthcare farm, Healthcare hotel, Hospital, etc.
Industry INDUSTRY yes Industry contains actions related to industrial buildings: Biorefinery, Silo's, Warehouses, Chimney, etc.
Intersection INTERSECTION
Leisure LEISURE Leisure contains actions related to leisure buildings: Sports center, Swimming Pool, Theatre, Tennis Court, etc.
Market housing NORMAL yes Market Housing contains actions related to market housing: different types of housing, apartments, shops with houses, etc.
Nature NATURE Nature contains actions related to nature: Trees, Orchard, Reeds.
Offices OFFICES yes Offices contains actions related to Offices: Classic Offices, Luxurious Offices, Old Offices, Offices with shops, etc.
Other OTHER Other contains assorted actions: Cemetery, Trash bins, Windmill and a few others.
Parks PARK Parks contains actions related to Parks: City Park, Fountain, Pocket Park, Vegetable garden, etc.
Roads ROAD Roads contains actions related to infrastructure and roads: Asphalt roads (various types), Bicycle path, Cobblestone roads, Train tracks, etc.
Senior housing SENIOR yes Senior Housing contains actions related to senior housing: Senior Housing (Standard) and Senior Housing (Luxurious).
Shops and restaurants SHOPPING yes Shops and restaurants contains actions related to shops and restaurants: Chip shop, Convenience store, Office with shops, Houses with Shops, etc.
Squares PAVED_AREA Squares contains actions related to public Squares: Parking Spaces, Playground, Watersquare, Skate park etc.
Student housing STUDENT yes Student Housing contains actions related to student housing: Cheap student housing, Student Housing (various types), Student Containers, etc.
Top market housing LUXE yes Top Market Housing contains actions related to luxurious housing: Luxury Apartments, Modern Villa, Old Villa, Monumental House, etc.
Underground UNDERGROUND Underground contains an action related to underground: Drainage Culvert.

Regions

The region selector, to filter the available functions.

To further help with finding the appropriate Function, they are also divided into regions. Based on the location of the Project, the region for the Project is set automatically. Some Functions are only available in certain regions. This is based on what region of the world the Function would be most appropriate for.

When selecting a Function, it is possible to change the region of the Project to gain access to the Functions of other regions. It is possible to Mix Functions of various regions freely.

Regions:

Currently the Tygron Platform distinguishes the following regions:

  • Africa
  • Asia
  • North America
  • Northwestern Europe
  • Other