Breach height (Water Overlay): Difference between revisions

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{{Overlay attribute
{{Overlay keys|<onlyinclude>
|key=[[Breach_height_(Water_Overlay)|BREACH_HEIGHT]]
{{Overlay keys|type=row|group=Water Overlay
|key=BREACH_HEIGHT
|unit={{mdatum}}
|unit={{mdatum}}
|description=The new [[terrain height (Water Overlay)|terrain height]] at the location of the breach.  
|description=The new [[terrain height (Water Overlay)|terrain height]] at the location of the breach.  
|defaultvalue=n/a
|defaultvalue=n/a
|icon=[[File:waterwizard_icon_breach_height.png]]
|icon=waterwizard_icon_breach_height.png
}}
}}</onlyinclude>}}
 
==Array==
==Array==
This attribute can be defined as [[time sequence (Water Overlay)|values over time]], using an array of values defining {{time sequence interpolated}}. This allows users to more dynamically define the height used in the [[Breach_flow_formula_(Water_Overlay)|Breach flow formula]].
This attribute can be defined as [[time sequence (Water Overlay)|values over time]], using an array of values defining {{time sequence interpolated}}. This allows users to more dynamically define the height used in the [[Breach_flow_formula_(Water_Overlay)|Breach flow formula]].

Revision as of 11:39, 2 October 2020

Array

This attribute can be defined as values over time, using an array of values defining interpolation-time. This allows users to more dynamically define the height used in the Breach flow formula.

Example

A levee with a datum height of 4 m is breached after 1800 seconds. It lowers down to -4.15 m in 900 seconds.

This can be simulated with the following array: 0 4 1800 4 2700 -4.15

The height value (h) used is:

  • h = 4 between 0 and 1800 seconds;
  • h = linearly interpolated between 4 and -4.15 based on time t within 1800 and 2700 seconds;
  • h = -4,15 m after 2700 seconds.

Notes

  • The initial surface height at the breach (both active and inactive) cells are lowered to the lowest value of the defined breach height array.
  • The breach height as an array can also be used to stop a breach from flowing in water after x amount of seconds. However, as mentioned in the note above, it cannot be used to raise the actual surface height in the simulated area.
  • When using a dynamic BREACH_HEIGHT, a maximum of 10.000 values (5.000 pairs) can be defined.

How-to's

See also