Tree: Difference between revisions

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* [[Foliage areas (Heat Stress Overlay)]]
* [[Foliage areas (Heat Stress Overlay)]]
* [[Foliage height prequel (Heat Stress Overlay)]]
* [[Foliage height prequel (Heat Stress Overlay)]]
Foliage can be detected using an [[Inference Overlay]] using the [[Foliage (Neural Network)]].


{{article end
{{article end
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*[[Function]]
*[[Function]]
*[[List of Functions]]
*[[List of Functions]]
* [[Foliage (Neural Network)]]
|howtos=
|howtos=
* [[How to import trees based on an Inference Overlay]]
* [[How to import trees based on an Inference Overlay]]
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* [[How to modify evaporation factor from trees to forests]]
* [[How to modify evaporation factor from trees to forests]]
* [[How to compute residential walls with sight of trees]]
* [[How to compute residential walls with sight of trees]]
* [[How to disable Tree placements from default Sources on Project creation]]
* [[Trees and foliage tutorial]]
* [[Trees and foliage tutorial]]
}}
}}


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{{editor current situation nav}}

Revision as of 13:26, 6 October 2026

Trees are used and represented in the Tygron Platform the in the following ways:

  • Trees are generally represented by Buildings, with a Tree Function.
  • The MultiPolygon stored in a Section of an individual Tree is the tree trunk, not the tree foliage.
  • The MultiPolygon stored in a Section of a part of a forest is the region where potentially tree trunks are located.
  • The height of trees is calculated using the difference between the DTM and the DSM during the New Project Wizard phase.

Overlays

Tree (building)s and their properties are used in various overlays:

Foliage

The Heat Stress Overlay (and Shadow Overlay) use Foliage of trees as input, either as:

Foliage can be detected using an Inference Overlay using the Foliage (Neural Network).