Inundation area (Water Overlay): Difference between revisions
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==Notes== | ==Notes== | ||
* If a grid cell is not covered by an inundation area or | * If a grid cell is not covered by an inundation area or if the cell is marked as [[terrain water (Water Overlay)|water]], the grid cell will not be inundated by the inundation level area. | ||
* For terrain with a steep decline, using a single inundation area to define the inundation level might not suffice, since the level is a datum height, not a relative offset from the bottom. Alternatives, such as staggered inundation areas, or initializing the waterway dry, should be considered. | * For terrain with a steep decline, using a single inundation area to define the inundation level might not suffice, since the level is a datum height, not a relative offset from the bottom. Alternatives, such as staggered inundation areas, or initializing the waterway dry, should be considered. | ||
==See also== | ==See also== |
Revision as of 11:36, 5 July 2019
An inundation area is an initial placement of a quantity of water. This differs from the water level areas in that an inundation level allows you to place water anywhere on the surface (but explicitly not on water). Template:Overlay attribute
Notes
- If a grid cell is not covered by an inundation area or if the cell is marked as water, the grid cell will not be inundated by the inundation level area.
- For terrain with a steep decline, using a single inundation area to define the inundation level might not suffice, since the level is a datum height, not a relative offset from the bottom. Alternatives, such as staggered inundation areas, or initializing the waterway dry, should be considered.