Terrain root depth m (Water Overlay): Difference between revisions

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{{Overlay attribute
{{terrain attributes|suppresscategory=true|<onlyinclude>
|attribute=ROOT_DEPTH_M
{{:Root depth m (Terrain Attribute)}}</onlyinclude>
|unit=m
|terraintype=Surface
|description=The depth of the roots of this surface terrain, relative to the surface. Water can be drawn from the underground and evaporated if the roots can reach it.
}}
}}
===Plants===
[[Terrain]]s can be configured with plant-related attributes, similar to [[construction]]s configured as [[root depth m (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Underground model (Water Overlay)|underground]] and [[Underground evaporation formula (Water Overlay)|evaporate]] it.


===Notes===
[[Terrain]]s can be configured with plant-related attributes, similar to [[Building]]s configured as [[root depth m (Water Overlay)|crops and foliage]], allowing it to draw water from the [[Ground model (Water Overlay)|ground]] and [[Ground evaporation formula (Water Overlay)|evaporate]] it.
* When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur.


==How-to's==
====Feddes Trapezium====
* [[How-to add and remove an attribute|Add and remove an attribute]]
{{:Feddes trapezium}}


{{article end
|notes=
* For plants to evaporate water, both the ROOT_DEPTH_M and the [[terrain water evaporation factor (Water Overlay)|WATER_EVAPORATION_FACTOR]] must be appropriately configured.
* Trees typically have deeper root than crops.
* When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by [[Hydrological attributes of terrains (Water Overlay)|terrain]] in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
* When there is no Building present on the surface, and the terrain has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.
|howtos=
* [[How to add and remove an Attribute]]
|seealso=
* [[Root depth m (Water Overlay)]]
* [[Depth of plant roots (Function Value)]]
* [[Groundwater level formula (Water Overlay)]]
* [[Ground evaporation formula (Water Overlay)]]
* [[Ground model (Water Overlay)]]
* [[Evaporation model (Water Overlay)]]
}}
{{WaterOverlay terrain attribute nav}}
{{WaterOverlay terrain attribute nav}}
{{Water Module buttons}}

Latest revision as of 15:32, 27 February 2024

Terrains can be configured with plant-related attributes, similar to Buildings configured as crops and foliage, allowing it to draw water from the ground and evaporate it.

Feddes Trapezium

Plants can experience oxygen stress when the groundwater level is too high. The plant roots become saturated so that the plant can no longer transpire. To simulate the oxygen stress, the root depth can also be configured with four values instead of one, which will be interpreted using Feddes transpiration model. In the model, when the groundwater level rises, the transpiration increases. However, at a certain point, the groundwater is too high and the transpiration decreases. Water on the surface can then still evaporate, but the plant cannot transpire anymore.

The sequence for the four values should be defined in order of largest to smallest depth values and are interpreted as a 0-1-1-0 transpiration factor trapezium.

Feddes trapezium.jpg

Notes

  • For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
  • Trees typically have deeper root than crops.
  • When a Building is present in any given location, the values for evaporation in the ground will overrule any values set by terrain in the same location. To model ground evaporation without a Building, set the attributes of the Building on the applicable terrain type instead.
  • When there is no Building present on the surface, and the terrain has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.

How-to's

See also