Area Overlay: Difference between revisions

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m (Rudolf@tygron.com moved page Terrains (Overlay) to Areas (Overlay): Renamed in engine)
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{{learned|what the terrains overlay is|what information the terrains overlay displays|how to configure the terrains overlay}}
[[File:Editor_overlay_areas.jpg|thumb|300px|left|Active Area Overlay, named "Special area".]]
 
The [[Area Overlay]] is an [[overlay]] which is used for displaying multiple [[area]]s in one overlay. By default, the overlay does not display anything. When this overlay is added to a project, it can be activated by selecting the corresponding icon on the [[navigation panel]]. When activated, it displays the active areas as selected in the areas list. The areas appear in the color as selected in the area properties.
==What is the terrains overlay==
<br clear=all>
 
[[File:AreaOverlayGeneralTab1.jpg|thumb|right|Properties of the Area Overlay.]]
[[File:Editor_overlay_terrains.jpg|thumb|300px|left|Active terrains overlay, named "Special Terrain", configured to highlight one of the active Flooding Terrains.]]
An Area Overlay has 3 properties which can be adjusted on the General Tab:
The terrains overlay is an overlay which is used for displaying multiple terrains in one overlay. When this overlay is added to a project, it can be activated by selecting the corresponding icon on the minimap. When activated, it displays the active terrains as selected in the terrains list. The terrains appear in the color as selected in the [[Terrains]] properties.
 
It has 2 properties which can be adjusted.


'''Name'''
'''Name'''
:''The Name of the Overlay''
: ''The name of the overlay. This is the name that will appear as the title of the overlay, displayed when hovering over the related icon in the [[navigation panel]]. It is also the text in the [[Overlay legend panel]] of the overlay. You can change this by altering the text in the "Name" field.''
 
'''Has Parent'''
'''Selected / Unselected Terrains'''
: ''This check box indicates if the overlay has a [[Parent Overlay]] or not.''
:''Terrains to be displayed. An empty checkbox means that terrain won't be displayed, checked means the terrain is displayed on this overlay.''<br clear=all>
'''Selecting areas'''
 
: ''A list of available areas in the current project. Activating an Area for display on the Area Overlay is done by selecting the checkbox. Deactivating the area is done by deselecting the checkbox.''
==Configuring the overlay==
[[File:Editor_overlay_terrains_rightpanel.jpg|framed|left|The [[Right Panel]] when the terrains overlay is selected.]]
By default, the overlay does not display anything. The terrains to be displayed must be configured first, by selecting or deselecting terrains.
 
====Name====
[[File:Editor_overlay_terrains_name.jpg|frame|right|The field for the "name".]]
: ''The name of the overlay. This is the name that will appear as the title of the overlay, displayed when hovering over the related icon in the minimap. It is also the text in the [[Game Interface#Legend|legend]] of the overlay. You can change this by altering the text in the "Name" field.''<br clear=right>
 
====Selecting terrains====
[[File:Editor_overlay_terrains_selected.jpg|frame|right|Active and inactive terrains.]]
: ''A list of available terrains in the current project. Activating a terrain for display on the terrains overlay is done by selecting the checkbox. Deactivating the terrain is done by deselecting the checkbox.''<br clear=right>
 
==Adding and removing a Terrain overlay==
{{Editor ribbon|header=3D World|bar=Overlays}}
 
{{Editor steps|title=add a Terrain overlay|Select in the editor '3D World' from the ribbon|Select 'Overlays' > 'Edit overlays' from the ribbon bar|Select the Terrain overlay from the drop down menu on the bottom of the left panel|Select 'Add' from the bottom of the left panel|Select and configure available terrains on the right panel, to be added to the overlay|The overlay icon will now appear under the mini map}}
 
<gallery>
File:Select3DWorld.jpg|1. Select 3D World
File:SelectEditOverlay.jpg|2. Select Overlays > Edit overlays
File:SelectDropDown.jpg|3. Select desired overlay from drop down menu on the bottom of the left panel
File:SelectAddOverlay.jpg|4. Select 'Add' from the bottom of the left panel
File:OverlayParameters.jpg|5. Select and configure available terrains on the right panel
File:OverlayIconPresent.jpg|6. The overlay icon will  now appear under the mini map
</gallery>
 
{{Editor steps|title=remove an overlay|Select in the editor '3D World' from the ribbon|Select 'Overlays' > 'Edit overlays' from the ribbon bar|Select the desired overlay from the list of active overlays on the left panel|Select 'remove' from the bottom of the left panel|Confirm the removal in the pop up confirmation message}}


<gallery>
==How-to's==
File:Select3DWorld.jpg|1. Select 3D World
* [[How to add and remove an Overlay]]
File:SelectEditOverlay.jpg|2. Select Overlays > Edit overlays
* [[How to edit an overlay legend|Edit an overlay legend]]
File:SelectOverlay.jpg|3. Select desired overlay from the list of active overlays on the left panel
* [[How to add and remove an Attribute|Add and remove an attribute]]
File:SelectRemoveOverlay.jpg|4. Select 'Remove' from the bottom of the left panel
* [[How to create an overlay for visualizing your own geographical vector information]]
File:ConfirmRemovalOverlay.jpg|5. Confirm the removal in the pop up confirmation message
</gallery>


''Sometimes it can be convenient to duplicate an already existing overlay. To do so, follow the steps for removal, but select 'Duplicate' in stead of 'Remove'.''
{{Overlay nav}}

Latest revision as of 09:07, 28 September 2023

Active Area Overlay, named "Special area".

The Area Overlay is an overlay which is used for displaying multiple areas in one overlay. By default, the overlay does not display anything. When this overlay is added to a project, it can be activated by selecting the corresponding icon on the navigation panel. When activated, it displays the active areas as selected in the areas list. The areas appear in the color as selected in the area properties.

Properties of the Area Overlay.

An Area Overlay has 3 properties which can be adjusted on the General Tab:

Name

The name of the overlay. This is the name that will appear as the title of the overlay, displayed when hovering over the related icon in the navigation panel. It is also the text in the Overlay legend panel of the overlay. You can change this by altering the text in the "Name" field.

Has Parent

This check box indicates if the overlay has a Parent Overlay or not.

Selecting areas

A list of available areas in the current project. Activating an Area for display on the Area Overlay is done by selecting the checkbox. Deactivating the area is done by deselecting the checkbox.

How-to's