Terrain root depth m (Water Overlay): Difference between revisions
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|layer=Surface | |layer=Surface | ||
|description=The depth of the roots of this surface terrain, relative to the surface. Water can be drawn from the underground and evaporated if the roots can reach it. | |description=The depth of the roots of this surface terrain, relative to the surface. Water can be drawn from the underground and evaporated if the roots can reach it. | ||
||icon=waterwizard_icon_water_root_depth_m.png | |||
}} </onlyinclude> | }} </onlyinclude> | ||
}} | }} |
Revision as of 16:39, 18 December 2020
Icon | Attribute | Unit | Layer | Range | Description |
---|---|---|---|---|---|
ROOT_DEPTH_M | m | Surface | The depth of the roots of this surface terrain, relative to the surface. Water can be drawn from the underground and evaporated if the roots can reach it. |
Terrains can be configured with plant-related attributes, similar to constructions configured as crops and foliage, allowing it to draw water from the underground and evaporate it.
Notes
- For plants to evaporate water, both the ROOT_DEPTH_M and the WATER_EVAPORATION_FACTOR must be appropriately configured.
- When a construction is present in any given location, the values for evaporation in the underground will overrule any values set by terrain in the same location. To model underground evaporation without a construction, set these attributes on the applicable terrain type instead.
- When there is no construction present on the surface, and the terrain has a ROOT_DEPTH_M of 0, the amount of evaporation which takes place in that location is 0.