Water level (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
|notes=
|notes=
* In case the attribute [[Water relative (Water Overlay)|WATER_RELATIVE]] is configured to a value above 0, the Water Level is interpreted as the height above the datum. This means that the water level is raised relatively above the digital terrain height, which can spatially vary a lot.
* In case the attribute [[Water relative (Water Overlay)|WATER_RELATIVE]] is configured to a value above 0, the Water Level is interpreted as the height above the datum. This means that the water level is raised relatively above the digital terrain height, which can spatially vary a lot.
* The {{linkappend|post= prequel (Water Overlay)|water level}} can alternatively be provided as a [[prequel]], in combination with the {{linkappend|post= (Water Overlay)|inundation level}}.
* The [[Surface level prequel (Water Overlay)|water level]] can alternatively be provided as a [[prequel]], in combination with the {{linkappend|post= (Water Overlay)|inundation level}}.
|seealso=
|seealso=
* [[Water area (Water Overlay)]]
* [[Water area (Water Overlay)]]

Revision as of 15:20, 23 February 2023

Notes

  • In case the attribute WATER_RELATIVE is configured to a value above 0, the Water Level is interpreted as the height above the datum. This means that the water level is raised relatively above the digital terrain height, which can spatially vary a lot.
  • The water level can alternatively be provided as a prequel, in combination with the inundation level.

See also