Water area (Water Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 2: Line 2:


A Water level area is a means to specify the initial water level for large sections of your project area. This initial water level is only applied to water [[terrain]]s. The datum height of the water level is assumed to be equal within the water level area.
A Water level area is a means to specify the initial water level for large sections of your project area. This initial water level is only applied to water [[terrain]]s. The datum height of the water level is assumed to be equal within the water level area.
{{RequestImage|description=An image (before)showing a terrain with part of it marked as water terrain. A second image (after) showing the same terrain, with the water terrain no longer specially marked but with a quantity of water on top. Both images have one valley marked as water terrain and another one which is regular terrain.}}
 
If no water level areas are present, no water is initialized in the water terrains. Waterways and other water bodies will be dry at the start of the simulation (unless an [[Inundation area (Water Overlay)|inundation area]] is present, which performs a similar function).
 
{{Overlay attribute
{{Overlay attribute
|attribute=[[Water_level_(Water_Overlay)|WATER_LEVEL]]
|attribute=[[Water_level_(Water_Overlay)|WATER_LEVEL]]
Line 10: Line 12:
|icon=[[File:waterwizard_icon_water_level.png]]
|icon=[[File:waterwizard_icon_water_level.png]]
}}
}}
==See also==
* [[Inundation area (Water Overlay)]]
==Notes==
==Notes==
* A water level area represents real-world water level areas.  
* A water level area represents real-world water level areas.  

Revision as of 08:14, 13 June 2019


A Water level area is a means to specify the initial water level for large sections of your project area. This initial water level is only applied to water terrains. The datum height of the water level is assumed to be equal within the water level area.

If no water level areas are present, no water is initialized in the water terrains. Waterways and other water bodies will be dry at the start of the simulation (unless an inundation area is present, which performs a similar function).

Template:Overlay attribute

See also

Notes

  • A water level area represents real-world water level areas.
  • Grid cells are marked as water by an overlapping water terrain. If a grid cell is marked as water, but is not covered by a water level area, the grid cell will not contain water.
  • For waterways with a steep decline, using a single water level area to define the water level might not suffice, since the level is a datum height, not a relative offset from the bottom.