Testbed water module: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 22: Line 22:
# Click on the arrows in the quadrant to get familiar with the boundary conditions in the model.  
# Click on the arrows in the quadrant to get familiar with the boundary conditions in the model.  
# Go to the Flooding Overlay (named ''1. Flooding'') in the Overlay bar. Play the flooding overlay. This overlay shows the [[Surface_last_value_result_type_(Water_Overlay)|Surface last value]] result type.
# Go to the Flooding Overlay (named ''1. Flooding'') in the Overlay bar. Play the flooding overlay. This overlay shows the [[Surface_last_value_result_type_(Water_Overlay)|Surface last value]] result type.
# Go to the [[Surface_direction_result_type_(Water_Overlay)|Direction]] result type and notice how the water surrounds the construction in the middle of the quadrant.  
# Go to the [[Surface_last_direction_result_type_(Water_Overlay)|Direction]] result type and notice how the water surrounds the construction in the middle of the quadrant.  
# Take a look at the [[Tracer_ABCD_(Water_Overlay)|Substance A, Substance B and Substance C]] Overlays and notice how these tracers are distributed in the water.  
# Take a look at the [[Tracer_ABCD_(Water_Overlay)|Substance A, Substance B and Substance C]] Overlays and notice how these tracers are distributed in the water.  
# Go to the attributes tab of the Flooding Overlay and notice the value for the [[Design_flood_elevation_m_model_attribute_(Water_Overlay)|Design flood elevation]].  
# Go to the attributes tab of the Flooding Overlay and notice the value for the [[Design_flood_elevation_m_model_attribute_(Water_Overlay)|Design flood elevation]].  
Line 56: Line 56:


===3. Hydraulic structures===
===3. Hydraulic structures===
[[File:Constructions_testbed.JPG|thumb|right|300px|Pump, culverts and weir]]
[[File:Constructions_testbed.JPG|thumb|right|300px|Hydraulic Structures]]
For the testbed, see the quadrant named: ''Pump, culverts and weir''. This quadrant demonstrates how several hydraulic structures work.  
For the testbed, see the quadrant named: ''Hydraulic Structures''. This quadrant demonstrates how several hydraulic structures work.  


Analyse the quadrant:
Analyze the quadrant:
# Click on the arrows in the quadrant to get familiar with which different structures are in the model and their functions.  
# Click on the arrows in the quadrant to get familiar with which different structures are in the model and their functions.  
# Inspect the different [[Area|areas]] to see the water level in the Areas menu. The areas are in the CIRCULATING_WATER group. The water level is defined as the sloot_area attribute.   
# Inspect the different [[Area|areas]] to see the water level in the Areas menu. The areas are in the CIRCULATING_WATER group. The water level is defined as the sloot_area attribute.   
# Go to the Hydraulic structures overlay in the Overlay bar (named: ''3. Hydraulic structures surface last value''). Play the [[Tracer_ABCD_(Water_Overlay)|Substance flow]] and notice how the water flows.  
# Go to the Hydraulic structures overlay in the Overlay bar (named: ''3. Hydraulic structures surface last value''). Play the [[Tracer_ABCD_(Water_Overlay)|Substance flow]] and notice how the water flows.  
# Open the wizard and take a look at the settings for the weir, culverts and pump.
# Open the wizard and take a look at the settings for the weirs, culverts, pump and inlets.


More information on each component:
More information on each component:
#[[Weir_(Water_Overlay)|Weir]]
#[[Weir (Water Overlay)]]
#[[Culvert_(Water_Overlay)|Culvert]]
#[[Culvert (Water Overlay)]]
#[[Pump_(Water_Overlay)|Pump]]
#[[Pump (Water Overlay)]]
<br>
#[[Inlet (Water Overlay)]], which can also server as an Outlet.


===4. Groundwater related components===
===4. Groundwater related components===
Line 84: Line 84:
More information on each component:
More information on each component:
#[[Groundwater (Overlay)|Groundwater Overlay]]
#[[Groundwater (Overlay)|Groundwater Overlay]]
#[[Underground model (Water Overlay)|Ground water flow]]
#[[Ground model (Water Overlay)|Ground water flow]]
#[[Infiltration model (Water Overlay)|Underground infiltration]]
#[[Infiltration model (Water Overlay)|Ground infiltration]]
#[[Evaporation model (Water Overlay)|Evaporation variation over time]]
#[[Evaporation model (Water Overlay)|Evaporation variation over time]]
#[[Evaporation model (Water Overlay)|Underground evaporation and vegetation root depths]]
#[[Evaporation model (Water Overlay)|Ground evaporation and vegetation root depths]]
 
{{article end
|seealso=
* [[List of Demo Projects]]
}}
[[Category:Demo projects]]

Latest revision as of 15:52, 26 January 2024


This page provides an overview and explanation about the Demo Water project, available for all users.

About the project

The project Demo Water project is available for all users and can be found in the main menu under Edit projects. This project does not count for your license. In this project, several components of the Water Module are visible. It can serve as a working demo to further explore the details of the available components, the used models and formulas and the configurable parameters.

Contents

The Demo Waterproject demonstrates the following components of the Water Module:

  1. Flooding related components
  2. Rainfall related components
  3. Hydraulic structures
  4. Groundwater related components

1. Flooding related components

Flooding, breaches and inundation

This specific testbed can be found in the upper right quadrant named: Flooding, breaches and inundation. This quadrant demonstrates a flooding caused by breaches in the levees and the consequential flow of several tracers in the accumulated amount of water. Two types of breaches are visualized: a breach with an external water area and a breach with an internal area.

Analyse the quadrant:

  1. Click on the arrows in the quadrant to get familiar with the boundary conditions in the model.
  2. Go to the Flooding Overlay (named 1. Flooding) in the Overlay bar. Play the flooding overlay. This overlay shows the Surface last value result type.
  3. Go to the Direction result type and notice how the water surrounds the construction in the middle of the quadrant.
  4. Take a look at the Substance A, Substance B and Substance C Overlays and notice how these tracers are distributed in the water.
  5. Go to the attributes tab of the Flooding Overlay and notice the value for the Design flood elevation.
  6. Open the flooding configuration wizard and take a look at the settings for the flood event, breach areas, inundation areas and output overlays.

More information on each component:


2. Rainfall related components

Rain and sewer system

For the test-bed, see the quadrant named: Rain and sewer system. This quadrant demonstrates flooding due to rainfall and the workings of the sewer system.

Analyze the quadrant:

  1. Click on the arrows in the quadrant to get familiar with the boundary conditions in the model.
  2. Go to the Base types result type (in the overlay 2. Rainfall flooding) and notice that the buildings and roads are connected to the sewer.
  3. Inspect the different functions in the quadrant.
  4. Go to the Rainfall Flooding in the Overlay bar. Play the Rainfall flooding overlay and notice where rain puddles occur. This overlay shows the surface last value result type.
  5. Open the Rainfall configuration wizard and take a look at the settings for the rain event, sewer areas, sewer overflow and output overlays.

More information on each component:

  1. Rainfall overlay
  2. Rain (Weather)
  3. Sewer infiltration
  4. Sewer overflow
  5. Infiltration
  6. Water storage (for example: the parking space with a crate based system)


3. Hydraulic structures

Hydraulic Structures

For the testbed, see the quadrant named: Hydraulic Structures. This quadrant demonstrates how several hydraulic structures work.

Analyze the quadrant:

  1. Click on the arrows in the quadrant to get familiar with which different structures are in the model and their functions.
  2. Inspect the different areas to see the water level in the Areas menu. The areas are in the CIRCULATING_WATER group. The water level is defined as the sloot_area attribute.
  3. Go to the Hydraulic structures overlay in the Overlay bar (named: 3. Hydraulic structures surface last value). Play the Substance flow and notice how the water flows.
  4. Open the wizard and take a look at the settings for the weirs, culverts, pump and inlets.

More information on each component:

  1. Weir (Water Overlay)
  2. Culvert (Water Overlay)
  3. Pump (Water Overlay)
  4. Inlet (Water Overlay), which can also server as an Outlet.

4. Groundwater related components

Groundwater

For the testbed, see the quadrant named: Groundwater. This quadrant demonstrates Groundwater flows and evaporation.

Analyse the quadrant:

  1. Click on the arrows in the quadrant to get familiar with the boundary conditions in the model.
  2. Check the Heightmap Overlay (named: Heightmap) and the Subsurface overlay (in the Overlay group 4. Groundwater table (m)).
  3. Inspect the depth of plant roots (m) attribute for the Nature functions in the functions values table to see how the root depth differs for the Pine trees and the Deciduous bush.
  4. Play the Groundwater table (m) overlay and see how the groundwater during the simulation time changes. Also inspect the Evaporation, groundwater last value and the Surface last value Overlays.
  5. Open the Groundwater wizard and take a look at the settings for the weather, inundation areas, functions and output overlays.

More information on each component:

  1. Groundwater Overlay
  2. Ground water flow
  3. Ground infiltration
  4. Evaporation variation over time
  5. Ground evaporation and vegetation root depths