Object entry correction (Water Overlay)

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Revision as of 06:50, 2 October 2020 by Rudolf@tygron.nl (talk | contribs)
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Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.

Notes

  • This attribute is by default set to 1 which means object correction is applied.
  • In the advanced settings step of the Water Overlay Wizard, this attribute can also be (de)activated.

How-to's