Object entry correction (Water Overlay): Difference between revisions

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{{Overlay attributes|type=row|overlay=Water  
{{Overlay attributes|type=row|overlay=Water  
|attribute=OBJECT_ENTRY_CORRECTION
|attribute=OBJECT_ENTRY_CORRECTION
|unit=boolean
|unit=Integer
|description=Whether to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction.
|description=How many cells allowed to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction.
|icon=Object_correction.png
|icon=Object_correction.png
|defaultvalue=2
}}</onlyinclude>}}
}}</onlyinclude>}}


Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.  
Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of some amount of cells so the object(s) become active.  


{{article end
{{article end
|notes=
|notes=
* This attribute is by default set to 1 which means object correction is applied.  
* This Attribute is by default set to 2 which means object correction is applied.
* In the advanced settings step of the [[Water Overlay Wizard]], this attribute can also be (de)activated.  
* 3 is the maximum allowed for this Attribute.  
* In the advanced settings step of the [[Water Overlay Wizard]], this Attribute can also be (de)activated.  
|howtos=
|howtos=
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]

Revision as of 08:31, 10 February 2022

Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of some amount of cells so the object(s) become active.

Notes

  • This Attribute is by default set to 2 which means object correction is applied.
  • 3 is the maximum allowed for this Attribute.
  • In the advanced settings step of the Water Overlay Wizard, this Attribute can also be (de)activated.

How-to's