Object entry correction (Water Overlay): Difference between revisions

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{{Overlay attribute
{{Overlay attributes|<onlyinclude>
{{Overlay attributes|type=row|overlay=Water
|attribute=OBJECT_CORRECTION
|attribute=OBJECT_CORRECTION
|unit=boolean
|unit=boolean
|description=Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.  
|description=Whether to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction.
}}
}}
</onlyinclude>}}


==Notes==
Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.
 
{{article end
|notes=
* This attribute is by default set to 1 which means object correction is applied.  
* This attribute is by default set to 1 which means object correction is applied.  
* In the advanced settings step of the [[Water_Overlay_Wizard| water overlay wizard]], this attribute can also be (de)activated.
* In the advanced settings step of the [[Water Overlay Wizard]], this attribute can also be (de)activated.  
 
|howtos=
==How-to's==
* [[How to add and remove an Attribute]]
* [[How to add and remove an Attribute]]
}}


{{WaterOverlay_model_attribute_nav}}
{{WaterOverlay model attribute nav}}

Revision as of 06:50, 2 October 2020

Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.

Notes

  • This attribute is by default set to 1 which means object correction is applied.
  • In the advanced settings step of the Water Overlay Wizard, this attribute can also be (de)activated.

How-to's