Object entry correction (Water Overlay)
Revision as of 15:34, 9 February 2022 by Frank@tygron.nl (talk | contribs) (Frank@tygron.nl moved page Object correction (Water Overlay) to Object entry correction (Water Overlay))
Icon | Attribute | Unit | Range | Description | Default value |
---|---|---|---|---|---|
OBJECT_ENTRY_CORRECTION | boolean | Whether to move hydraulic constructions if they would otherwise be inactive due to overlap with another hydraulic construction. | n/a |
Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.
Notes
- This attribute is by default set to 1 which means object correction is applied.
- In the advanced settings step of the Water Overlay Wizard, this attribute can also be (de)activated.